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AbstractConcept 2022-09-13 00:36:34 -05:00
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.U2D.Path
{
public enum ShapeType
{
Polygon,
Spline
}
public interface IShape
{
ShapeType type { get; }
bool isOpenEnded { get; }
ControlPoint[] ToControlPoints();
}
}