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AbstractConcept 2022-09-13 00:36:34 -05:00
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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.U2D.Path
{
[Serializable]
internal class IndexedSelection : SerializableSelection<int>
{
protected override int GetInvalidElement() { return -1; }
}
}