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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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Initial commit
This commit is contained in:
commit
3c7cc0c973
8391 changed files with 704313 additions and 0 deletions
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.U2D.Path.GUIFramework;
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namespace UnityEditor.U2D.Path
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{
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public class PathEditor
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{
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const float kSnappingDistance = 15f;
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const string kDeleteCommandName = "Delete";
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const string kSoftDeleteCommandName = "SoftDelete";
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public IEditablePathController controller { get; set; }
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public bool linearTangentIsZero { get; set; }
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private IDrawer m_Drawer = new Drawer();
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private IDrawer m_DrawerOverride;
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private GUISystem m_GUISystem;
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public IDrawer drawerOverride { get; set; }
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private IDrawer drawer
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{
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get
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{
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if (drawerOverride != null)
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return drawerOverride;
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return m_Drawer;
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}
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}
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public PathEditor() : this(new GUISystem(new GUIState())) { }
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public PathEditor(GUISystem guiSystem)
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{
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m_GUISystem = guiSystem;
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var m_PointControl = new GenericControl("Point")
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{
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count = GetPointCount,
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distance = (guiState, i) =>
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{
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var position = GetPoint(i).position;
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return guiState.DistanceToCircle(position, guiState.GetHandleSize(position) * 10f);
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},
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position = (i) => { return GetPoint(i).position; },
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forward = (i) => { return GetForward(); },
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up = (i) => { return GetUp(); },
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right = (i) => { return GetRight(); },
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onRepaint = DrawPoint
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};
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var m_EdgeControl = new GenericControl("Edge")
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{
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count = GetEdgeCount,
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distance = DistanceToEdge,
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position = (i) => { return GetPoint(i).position; },
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forward = (i) => { return GetForward(); },
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up = (i) => { return GetUp(); },
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right = (i) => { return GetRight(); },
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onRepaint = DrawEdge
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};
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m_EdgeControl.onEndLayout = (guiState) => { controller.AddClosestPath(m_EdgeControl.layoutData.distance); };
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var m_LeftTangentControl = new GenericControl("LeftTangent")
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{
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count = () =>
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{
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if (GetShapeType() != ShapeType.Spline)
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return 0;
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return GetPointCount();
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},
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distance = (guiState, i) =>
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{
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if (linearTangentIsZero && GetPoint(i).tangentMode == TangentMode.Linear)
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return float.MaxValue;
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if (!IsSelected(i) || IsOpenEnded() && i == 0)
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return float.MaxValue;
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var position = GetLeftTangent(i);
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return guiState.DistanceToCircle(position, guiState.GetHandleSize(position) * 10f);
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},
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position = (i) => { return GetLeftTangent(i); },
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forward = (i) => { return GetForward(); },
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up = (i) => { return GetUp(); },
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right = (i) => { return GetRight(); },
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onRepaint = (guiState, control, i) =>
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{
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if (!IsSelected(i) || IsOpenEnded() && i == 0)
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return;
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var point = GetPoint(i);
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if (linearTangentIsZero && point.tangentMode == TangentMode.Linear)
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return;
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var position = point.position;
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var leftTangent = GetLeftTangent(i);
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drawer.DrawTangent(position, leftTangent);
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}
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};
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var m_RightTangentControl = new GenericControl("RightTangent")
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{
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count = () =>
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{
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if (GetShapeType() != ShapeType.Spline)
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return 0;
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return GetPointCount();
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},
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distance = (guiState, i) =>
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{
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if (linearTangentIsZero && GetPoint(i).tangentMode == TangentMode.Linear)
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return float.MaxValue;
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if (!IsSelected(i) || IsOpenEnded() && i == GetPointCount()-1)
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return float.MaxValue;
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var position = GetRightTangent(i);
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return guiState.DistanceToCircle(position, guiState.GetHandleSize(position) * 10f);
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},
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position = (i) => { return GetRightTangent(i); },
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forward = (i) => { return GetForward(); },
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up = (i) => { return GetUp(); },
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right = (i) => { return GetRight(); },
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onRepaint = (guiState, control, i) =>
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{
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if (!IsSelected(i) || IsOpenEnded() && i == GetPointCount()-1)
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return;
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var point = GetPoint(i);
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if (linearTangentIsZero && point.tangentMode == TangentMode.Linear)
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return;
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var position = point.position;
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var rightTangent = GetRightTangent(i);
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drawer.DrawTangent(position, rightTangent);
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}
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};
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var m_CreatePointAction = new CreatePointAction(m_PointControl, m_EdgeControl)
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{
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enable = (guiState, action) => !IsAltDown(guiState) && !guiState.isActionKeyDown && controller.closestEditablePath == controller.editablePath,
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enableRepaint = (guiState, action) => EnableCreatePointRepaint(guiState, m_PointControl, m_LeftTangentControl, m_RightTangentControl),
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repaintOnMouseMove = (guiState, action) => true,
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guiToWorld = GUIToWorld,
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onCreatePoint = (index, position) =>
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{
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controller.RegisterUndo("Create Point");
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controller.CreatePoint(index, position);
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},
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onPreRepaint = (guiState, action) =>
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{
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if (GetPointCount() > 0)
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{
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var position = ClosestPointInEdge(guiState, guiState.mousePosition, m_EdgeControl.layoutData.index);
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drawer.DrawCreatePointPreview(position);
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}
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}
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};
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Action<IGUIState> removePoints = (guiState) =>
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{
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controller.RegisterUndo("Remove Point");
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controller.RemoveSelectedPoints();
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guiState.changed = true;
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};
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var m_RemovePointAction1 = new CommandAction(kDeleteCommandName)
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{
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enable = (guiState, action) => { return GetSelectedPointCount() > 0; },
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onCommand = removePoints
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};
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var m_RemovePointAction2 = new CommandAction(kSoftDeleteCommandName)
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{
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enable = (guiState, action) => { return GetSelectedPointCount() > 0; },
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onCommand = removePoints
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};
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var dragged = false;
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var m_MovePointAction = new SliderAction(m_PointControl)
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{
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enable = (guiState, action) => !IsAltDown(guiState),
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onClick = (guiState, control) =>
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{
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dragged = false;
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var index = control.layoutData.index;
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if (!IsSelected(index))
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{
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controller.RegisterUndo("Selection");
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if (!guiState.isActionKeyDown)
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controller.ClearSelection();
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controller.SelectPoint(index, true);
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guiState.changed = true;
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}
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},
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onSliderChanged = (guiState, control, position) =>
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{
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var index = control.hotLayoutData.index;
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var delta = SnapIfNeeded(position) - GetPoint(index).position;
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if (!dragged)
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{
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controller.RegisterUndo("Move Point");
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dragged = true;
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}
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controller.MoveSelectedPoints(delta);
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}
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};
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var m_MoveEdgeAction = new SliderAction(m_EdgeControl)
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{
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enable = (guiState, action) => !IsAltDown(guiState) && guiState.isActionKeyDown,
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onSliderBegin = (guiState, control, position) =>
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{
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dragged = false;
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},
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onSliderChanged = (guiState, control, position) =>
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{
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var index = control.hotLayoutData.index;
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var delta = position - GetPoint(index).position;
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if (!dragged)
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{
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controller.RegisterUndo("Move Edge");
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dragged = true;
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}
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controller.MoveEdge(index, delta);
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}
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};
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var cachedRightTangent = Vector3.zero;
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var cachedLeftTangent = Vector3.zero;
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var cachedTangentMode = TangentMode.Linear;
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var m_MoveLeftTangentAction = new SliderAction(m_LeftTangentControl)
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{
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enable = (guiState, action) => !IsAltDown(guiState),
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onSliderBegin = (guiState, control, position) =>
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{
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dragged = false;
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var point = GetPoint(control.hotLayoutData.index);
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cachedRightTangent = point.rightTangent;
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cachedTangentMode = point.tangentMode;
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},
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onSliderChanged = (guiState, control, position) =>
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{
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var index = control.hotLayoutData.index;
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var setToLinear = m_PointControl.distance(guiState, index) <= DefaultControl.kPickDistance;
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if (!dragged)
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{
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controller.RegisterUndo("Move Tangent");
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dragged = true;
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}
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position = SnapIfNeeded(position);
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controller.SetLeftTangent(index, position, setToLinear, guiState.isShiftDown, cachedRightTangent, cachedTangentMode);
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}
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};
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var m_MoveRightTangentAction = new SliderAction(m_RightTangentControl)
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{
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enable = (guiState, action) => !IsAltDown(guiState),
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onSliderBegin = (guiState, control, position) =>
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{
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dragged = false;
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var point = GetPoint(control.hotLayoutData.index);
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cachedLeftTangent = point.leftTangent;
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cachedTangentMode = point.tangentMode;
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},
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onSliderChanged = (guiState, control, position) =>
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{
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var index = control.hotLayoutData.index;
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var setToLinear = m_PointControl.distance(guiState, index) <= DefaultControl.kPickDistance;
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if (!dragged)
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{
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controller.RegisterUndo("Move Tangent");
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dragged = true;
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}
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position = SnapIfNeeded(position);
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controller.SetRightTangent(index, position, setToLinear, guiState.isShiftDown, cachedLeftTangent, cachedTangentMode);
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}
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};
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m_GUISystem.AddControl(m_EdgeControl);
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m_GUISystem.AddControl(m_PointControl);
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m_GUISystem.AddControl(m_LeftTangentControl);
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m_GUISystem.AddControl(m_RightTangentControl);
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m_GUISystem.AddAction(m_CreatePointAction);
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m_GUISystem.AddAction(m_RemovePointAction1);
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m_GUISystem.AddAction(m_RemovePointAction2);
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m_GUISystem.AddAction(m_MovePointAction);
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m_GUISystem.AddAction(m_MoveEdgeAction);
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m_GUISystem.AddAction(m_MoveLeftTangentAction);
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m_GUISystem.AddAction(m_MoveRightTangentAction);
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}
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public void OnGUI()
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{
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m_GUISystem.OnGUI();
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}
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private bool IsAltDown(IGUIState guiState)
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{
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return guiState.hotControl == 0 && guiState.isAltDown;
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}
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private ControlPoint GetPoint(int index)
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{
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return controller.editablePath.GetPoint(index);
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}
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private int GetPointCount()
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{
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return controller.editablePath.pointCount;
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}
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private int GetEdgeCount()
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{
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if (controller.editablePath.isOpenEnded)
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return controller.editablePath.pointCount - 1;
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return controller.editablePath.pointCount;
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}
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private int GetSelectedPointCount()
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{
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return controller.editablePath.selection.Count;
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}
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private bool IsSelected(int index)
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{
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return controller.editablePath.selection.Contains(index);
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}
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private Vector3 GetForward()
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{
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return controller.editablePath.forward;
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}
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private Vector3 GetUp()
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{
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return controller.editablePath.up;
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}
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private Vector3 GetRight()
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{
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return controller.editablePath.right;
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}
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private Matrix4x4 GetLocalToWorldMatrix()
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{
|
||||
return controller.editablePath.localToWorldMatrix;
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}
|
||||
|
||||
private ShapeType GetShapeType()
|
||||
{
|
||||
return controller.editablePath.shapeType;
|
||||
}
|
||||
|
||||
private bool IsOpenEnded()
|
||||
{
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return controller.editablePath.isOpenEnded;
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}
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||||
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||||
private Vector3 GetLeftTangent(int index)
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{
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||||
if (linearTangentIsZero)
|
||||
return GetPoint(index).leftTangent;
|
||||
|
||||
return controller.editablePath.CalculateLeftTangent(index);
|
||||
}
|
||||
|
||||
private Vector3 GetRightTangent(int index)
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||||
{
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||||
if (linearTangentIsZero)
|
||||
return GetPoint(index).rightTangent;
|
||||
|
||||
return controller.editablePath.CalculateRightTangent(index);
|
||||
}
|
||||
|
||||
private int NextIndex(int index)
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||||
{
|
||||
return EditablePathUtility.Mod(index + 1, GetPointCount());
|
||||
}
|
||||
|
||||
private ControlPoint NextControlPoint(int index)
|
||||
{
|
||||
return GetPoint(NextIndex(index));
|
||||
}
|
||||
|
||||
private int PrevIndex(int index)
|
||||
{
|
||||
return EditablePathUtility.Mod(index - 1, GetPointCount());
|
||||
}
|
||||
|
||||
private ControlPoint PrevControlPoint(int index)
|
||||
{
|
||||
return GetPoint(PrevIndex(index));
|
||||
}
|
||||
|
||||
private Vector3 ClosestPointInEdge(IGUIState guiState, Vector2 mousePosition, int index)
|
||||
{
|
||||
if (GetShapeType() == ShapeType.Polygon)
|
||||
{
|
||||
var p0 = GetPoint(index).position;
|
||||
var p1 = NextControlPoint(index).position;
|
||||
var mouseWorldPosition = GUIToWorld(guiState, mousePosition);
|
||||
|
||||
var dir1 = (mouseWorldPosition - p0);
|
||||
var dir2 = (p1 - p0);
|
||||
|
||||
return Mathf.Clamp01(Vector3.Dot(dir1, dir2.normalized) / dir2.magnitude) * dir2 + p0;
|
||||
}
|
||||
else if (GetShapeType() == ShapeType.Spline)
|
||||
{
|
||||
var nextIndex = NextIndex(index);
|
||||
float t;
|
||||
return BezierUtility.ClosestPointOnCurve(
|
||||
GUIToWorld(guiState, mousePosition),
|
||||
GetPoint(index).position,
|
||||
GetPoint(nextIndex).position,
|
||||
GetRightTangent(index),
|
||||
GetLeftTangent(nextIndex),
|
||||
out t);
|
||||
}
|
||||
|
||||
return Vector3.zero;
|
||||
}
|
||||
|
||||
private float DistanceToEdge(IGUIState guiState, int index)
|
||||
{
|
||||
if (GetShapeType() == ShapeType.Polygon)
|
||||
{
|
||||
return guiState.DistanceToSegment(GetPoint(index).position, NextControlPoint(index).position);
|
||||
}
|
||||
else if (GetShapeType() == ShapeType.Spline)
|
||||
{
|
||||
var closestPoint = ClosestPointInEdge(guiState, guiState.mousePosition, index);
|
||||
var closestPoint2 = HandleUtility.WorldToGUIPoint(closestPoint);
|
||||
|
||||
return (closestPoint2 - guiState.mousePosition).magnitude;
|
||||
}
|
||||
|
||||
return float.MaxValue;
|
||||
}
|
||||
|
||||
private Vector3 GUIToWorld(IGUIState guiState, Vector2 position)
|
||||
{
|
||||
return guiState.GUIToWorld(position, GetForward(), GetLocalToWorldMatrix().MultiplyPoint3x4(Vector3.zero));
|
||||
}
|
||||
|
||||
private void DrawPoint(IGUIState guiState, Control control, int index)
|
||||
{
|
||||
var position = GetPoint(index).position;
|
||||
|
||||
if (guiState.hotControl == control.actionID && control.hotLayoutData.index == index || IsSelected(index))
|
||||
drawer.DrawPointSelected(position);
|
||||
else if (guiState.hotControl == 0 && guiState.nearestControl == control.ID && !IsAltDown(guiState) && control.layoutData.index == index)
|
||||
drawer.DrawPointHovered(position);
|
||||
else
|
||||
drawer.DrawPoint(position);
|
||||
}
|
||||
|
||||
private void DrawEdge(IGUIState guiState, Control control, int index)
|
||||
{
|
||||
if (GetShapeType() == ShapeType.Polygon)
|
||||
{
|
||||
var nextIndex = NextIndex(index);
|
||||
var color = Color.white;
|
||||
|
||||
if(guiState.nearestControl == control.ID && control.layoutData.index == index && guiState.hotControl == 0 && !IsAltDown(guiState))
|
||||
color = Color.yellow;
|
||||
|
||||
drawer.DrawLine(GetPoint(index).position, GetPoint(nextIndex).position, 5f, color);
|
||||
}
|
||||
else if (GetShapeType() == ShapeType.Spline)
|
||||
{
|
||||
var nextIndex = NextIndex(index);
|
||||
var color = Color.white;
|
||||
|
||||
if(guiState.nearestControl == control.ID && control.layoutData.index == index && guiState.hotControl == 0 && !IsAltDown(guiState))
|
||||
color = Color.yellow;
|
||||
|
||||
drawer.DrawBezier(
|
||||
GetPoint(index).position,
|
||||
GetRightTangent(index),
|
||||
GetLeftTangent(nextIndex),
|
||||
GetPoint(nextIndex).position,
|
||||
5f,
|
||||
color);
|
||||
}
|
||||
}
|
||||
|
||||
private bool EnableCreatePointRepaint(IGUIState guiState, Control pointControl, Control leftTangentControl, Control rightTangentControl)
|
||||
{
|
||||
return guiState.nearestControl != pointControl.ID &&
|
||||
guiState.hotControl == 0 &&
|
||||
(guiState.nearestControl != leftTangentControl.ID) &&
|
||||
(guiState.nearestControl != rightTangentControl.ID);
|
||||
}
|
||||
|
||||
private Vector3 SnapIfNeeded(Vector3 position)
|
||||
{
|
||||
if (!controller.enableSnapping || controller.snapping == null)
|
||||
return position;
|
||||
|
||||
var guiPosition = HandleUtility.WorldToGUIPoint(position);
|
||||
var snappedGuiPosition = HandleUtility.WorldToGUIPoint(controller.snapping.Snap(position));
|
||||
var sqrDistance = (guiPosition - snappedGuiPosition).sqrMagnitude;
|
||||
|
||||
if (sqrDistance < kSnappingDistance * kSnappingDistance)
|
||||
position = controller.snapping.Snap(position);
|
||||
|
||||
return position;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue