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using UnityEngine;
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namespace UnityEditor.U2D.Path
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{
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public interface IDrawer
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{
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void DrawCreatePointPreview(Vector3 position);
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void DrawPoint(Vector3 position);
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void DrawPointHovered(Vector3 position);
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void DrawPointSelected(Vector3 position);
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void DrawLine(Vector3 p1, Vector3 p2, float width, Color color);
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void DrawBezier(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, float width, Color color);
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void DrawTangent(Vector3 position, Vector3 tangent);
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}
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}
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