mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
Initial commit
This commit is contained in:
commit
3c7cc0c973
8391 changed files with 704313 additions and 0 deletions
|
@ -0,0 +1,118 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.EditorTools;
|
||||
using UnityObject = UnityEngine.Object;
|
||||
|
||||
namespace UnityEditor.U2D.Path
|
||||
{
|
||||
public class ScriptablePath : ScriptableObject, IEditablePath, IUndoObject
|
||||
{
|
||||
[SerializeField]
|
||||
private EditablePath m_EditablePath = new EditablePath();
|
||||
[SerializeField]
|
||||
private bool m_Modified = false;
|
||||
|
||||
internal bool modified
|
||||
{
|
||||
get { return m_Modified; }
|
||||
}
|
||||
|
||||
internal UnityObject owner { get; set; }
|
||||
|
||||
public ShapeType shapeType
|
||||
{
|
||||
get { return m_EditablePath.shapeType; }
|
||||
set { m_EditablePath.shapeType = value; }
|
||||
}
|
||||
|
||||
public IUndoObject undoObject
|
||||
{
|
||||
get { return this; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public ISelection<int> selection
|
||||
{
|
||||
get { return m_EditablePath.selection; }
|
||||
}
|
||||
|
||||
public Matrix4x4 localToWorldMatrix
|
||||
{
|
||||
get { return m_EditablePath.localToWorldMatrix; }
|
||||
set { m_EditablePath.localToWorldMatrix = value; }
|
||||
}
|
||||
|
||||
public Vector3 forward
|
||||
{
|
||||
get { return m_EditablePath.forward; }
|
||||
set { m_EditablePath.forward = value; }
|
||||
}
|
||||
|
||||
public Vector3 up
|
||||
{
|
||||
get { return m_EditablePath.up; }
|
||||
set { m_EditablePath.up = value; }
|
||||
}
|
||||
|
||||
public Vector3 right
|
||||
{
|
||||
get { return m_EditablePath.right; }
|
||||
set { m_EditablePath.right = value; }
|
||||
}
|
||||
|
||||
public bool isOpenEnded
|
||||
{
|
||||
get { return m_EditablePath.isOpenEnded; }
|
||||
set { m_EditablePath.isOpenEnded = value; }
|
||||
}
|
||||
|
||||
public int pointCount
|
||||
{
|
||||
get { return m_EditablePath.pointCount; }
|
||||
}
|
||||
|
||||
public bool Select(ISelector<Vector3> selector)
|
||||
{
|
||||
return m_EditablePath.Select(selector);
|
||||
}
|
||||
|
||||
public virtual void Clear()
|
||||
{
|
||||
m_EditablePath.Clear();
|
||||
}
|
||||
|
||||
public virtual ControlPoint GetPoint(int index)
|
||||
{
|
||||
return m_EditablePath.GetPoint(index);
|
||||
}
|
||||
|
||||
public virtual void SetPoint(int index, ControlPoint controlPoint)
|
||||
{
|
||||
m_EditablePath.SetPoint(index, controlPoint);
|
||||
}
|
||||
|
||||
public virtual void AddPoint(ControlPoint controlPoint)
|
||||
{
|
||||
m_EditablePath.AddPoint(controlPoint);
|
||||
}
|
||||
|
||||
public virtual void InsertPoint(int index, ControlPoint controlPoint)
|
||||
{
|
||||
m_EditablePath.InsertPoint(index, controlPoint);
|
||||
}
|
||||
|
||||
public virtual void RemovePoint(int index)
|
||||
{
|
||||
m_EditablePath.RemovePoint(index);
|
||||
}
|
||||
|
||||
void IUndoObject.RegisterUndo(string name)
|
||||
{
|
||||
Undo.RegisterCompleteObjectUndo(this, name);
|
||||
m_Modified = true;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue