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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityObject = UnityEngine.Object;
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namespace UnityEditor.U2D.Path
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{
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public class ScriptableData<T> : ScriptableObject
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{
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[SerializeField]
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private T m_Data;
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public UnityObject owner { get; set; }
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public int index { get; set; }
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public T data
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{
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get { return m_Data; }
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set { m_Data = value; }
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}
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}
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}
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