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using UnityEngine;
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using UnityEditor;
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namespace UnityEditor.U2D.Path
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{
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public class Snapping : ISnapping<Vector3>
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{
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public Vector3 Snap(Vector3 position)
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{
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return new Vector3(
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Snap(position.x, EditorSnapSettings.move.x),
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Snap(position.y, EditorSnapSettings.move.y),
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position.z);
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}
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private float Snap(float value, float snap)
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{
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return Mathf.Round(value / snap) * snap;
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}
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}
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}
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