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using System;
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using UnityEngine;
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namespace UnityEditor.U2D.Path
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{
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public interface IEditablePathController
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{
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IEditablePath editablePath { get; set; }
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IEditablePath closestEditablePath { get; }
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ISnapping<Vector3> snapping { get; set; }
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bool enableSnapping { get; set; }
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void RegisterUndo(string name);
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void ClearSelection();
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void SelectPoint(int index, bool select);
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void CreatePoint(int index, Vector3 position);
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void RemoveSelectedPoints();
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void MoveSelectedPoints(Vector3 delta);
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void MoveEdge(int index, Vector3 delta);
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void SetLeftTangent(int index, Vector3 position, bool setToLinear, bool mirror, Vector3 cachedRightTangent, TangentMode cachedTangentMode);
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void SetRightTangent(int index, Vector3 position, bool setToLinear, bool mirror, Vector3 cachedLeftTangent, TangentMode cachedTangentMode);
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void ClearClosestPath();
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void AddClosestPath(float distance);
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}
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}
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