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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.U2D.Path
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{
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public interface IEditablePath : ISelectable<Vector3>
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{
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ShapeType shapeType { get; set; }
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IUndoObject undoObject { get; set; }
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ISelection<int> selection { get; }
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Matrix4x4 localToWorldMatrix { get; set; }
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Vector3 forward { get; set; }
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Vector3 up { get; set; }
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Vector3 right { get; set; }
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bool isOpenEnded { get; set; }
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int pointCount { get; }
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ControlPoint GetPoint(int index);
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void SetPoint(int index, ControlPoint controlPoint);
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void AddPoint(ControlPoint controlPoint);
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void InsertPoint(int index, ControlPoint controlPoint);
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void RemovePoint(int index);
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void Clear();
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}
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}
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