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AbstractConcept 2022-09-13 00:36:34 -05:00
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using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.U2D.Path
{
public interface IEditablePath : ISelectable<Vector3>
{
ShapeType shapeType { get; set; }
IUndoObject undoObject { get; set; }
ISelection<int> selection { get; }
Matrix4x4 localToWorldMatrix { get; set; }
Vector3 forward { get; set; }
Vector3 up { get; set; }
Vector3 right { get; set; }
bool isOpenEnded { get; set; }
int pointCount { get; }
ControlPoint GetPoint(int index);
void SetPoint(int index, ControlPoint controlPoint);
void AddPoint(ControlPoint controlPoint);
void InsertPoint(int index, ControlPoint controlPoint);
void RemovePoint(int index);
void Clear();
}
}