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using UnityEngine.UIElements;
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using Unity.Collections;
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namespace UnityEngine.U2D.Common
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{
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internal static class InternalEngineBridge
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{
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public static void SetLocalAABB(SpriteRenderer spriteRenderer, Bounds aabb)
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{
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spriteRenderer.SetLocalAABB(aabb);
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}
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public static void SetDeformableBuffer(SpriteRenderer spriteRenderer, NativeArray<byte> src)
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{
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spriteRenderer.SetDeformableBuffer(src);
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}
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public static Vector2 GUIUnclip(Vector2 v)
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{
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return GUIClip.Unclip(v);
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}
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public static Rect GetGUIClipTopMostRect()
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{
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return GUIClip.topmostRect;
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}
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public static Rect GetGUIClipTopRect()
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{
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return GUIClip.GetTopRect();
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}
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#if UNITY_EDITOR
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public static void SetLocalEulerHint(Transform t)
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{
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t.SetLocalEulerHint(t.GetLocalEulerAngles(t.rotationOrder));
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}
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public static bool IsChecked(this VisualElement element)
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{
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return (element.pseudoStates & PseudoStates.Checked) == PseudoStates.Checked;
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}
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public static void SetChecked(this VisualElement element, bool isChecked)
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{
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if (isChecked)
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{
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element.pseudoStates |= PseudoStates.Checked;
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}
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else
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{
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element.pseudoStates &= ~PseudoStates.Checked;
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}
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}
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#endif
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}
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}
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