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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.U2D.Animation.Sample.Dependency
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{
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[ExecuteInEditMode]
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internal class AnimationSampleDependency : MonoBehaviour
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{
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public UnityEngine.UI.Text textField = null;
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public GameObject gameCanvas = null;
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void Update()
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{
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#if PSDIMPORTER_ENABLED
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if(textField != null)
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textField.enabled = false;
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if(gameCanvas != null)
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gameCanvas.SetActive(true);
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#else
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if(textField != null)
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textField.enabled = true;
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if(gameCanvas != null)
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gameCanvas.SetActive(false);
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#endif
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}
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}
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}
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{
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"name": "Unity.2D.Animation.Samples.Dependency",
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"includePlatforms": [],
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}
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