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@ -0,0 +1,24 @@
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|||
using System.IO;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Unity.U2D.Animation.Sample
|
||||
{
|
||||
// ensure class initializer is called whenever scripts recompile
|
||||
[InitializeOnLoadAttribute]
|
||||
internal static class BuildAssetBundle
|
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{
|
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// register an event handler when the class is initialized
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static BuildAssetBundle()
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{
|
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EditorApplication.playModeStateChanged += PlayModeStateChange;
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}
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private static void PlayModeStateChange(PlayModeStateChange state)
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{
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if (state == UnityEditor.PlayModeStateChange.ExitingEditMode)
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{
|
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LoadSwapDLC.BuildAssetBundles();
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}
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}
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}
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}
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userData:
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assetBundleName:
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assetBundleVariant:
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{
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"name": "Unity.2D.Animation.Samples.Editor",
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"references": [
|
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"UnityEditor.UI",
|
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"UnityEngine.UI",
|
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"Unity.2D.Animation.Editor",
|
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"Unity.2D.Animation.Runtime",
|
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"Unity.2D.Animation.Samples.Runtime"
|
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],
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"includePlatforms": [
|
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"Editor"
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],
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fileFormatVersion: 2
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guid: 8aad5cf35c32aa94f8103a94f3a3d078
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,74 @@
|
|||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.U2D.Animation;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace Unity.U2D.Animation.Sample
|
||||
{
|
||||
public class LoadSwapDLC : MonoBehaviour
|
||||
{
|
||||
const string k_AssetBundleName = "2DAnimationSampleAssetBundles";
|
||||
public SwapFullSkin[] swapFullSkin;
|
||||
|
||||
public void LoadAssetBundle()
|
||||
{
|
||||
var assetBundlePath = Path.Combine(Application.streamingAssetsPath, k_AssetBundleName);
|
||||
var bundle = AssetBundle.LoadFromFile(Path.Combine(assetBundlePath, k_AssetBundleName));
|
||||
if (bundle == null)
|
||||
{
|
||||
Debug.LogWarning("AssetBundle not found");
|
||||
return;
|
||||
}
|
||||
var manifest = bundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
|
||||
if (manifest == null)
|
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{
|
||||
Debug.LogWarning("Unable to load manifest");
|
||||
return;
|
||||
}
|
||||
foreach (var assetBundleName in manifest.GetAllAssetBundles())
|
||||
{
|
||||
var subBundle = AssetBundle.LoadFromFile(Path.Combine(assetBundlePath, assetBundleName));
|
||||
var assets = subBundle.LoadAllAssets();
|
||||
foreach (var asset in assets)
|
||||
{
|
||||
if (asset is SpriteLibraryAsset)
|
||||
{
|
||||
var sla = (SpriteLibraryAsset)asset;
|
||||
foreach (var sfs in swapFullSkin)
|
||||
{
|
||||
var list = sfs.spriteLibraries.ToList();
|
||||
list.Add(sla);
|
||||
sfs.spriteLibraries = list.ToArray();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (var sfs in swapFullSkin)
|
||||
{
|
||||
sfs.UpdateSelectionChoice();
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[ContextMenu("Build Asset Bundles")]
|
||||
void BuildBundles()
|
||||
{
|
||||
BuildAssetBundles();
|
||||
}
|
||||
|
||||
public static void BuildAssetBundles()
|
||||
{
|
||||
string assetBundleDirectory = Path.Combine(Application.streamingAssetsPath, "2DAnimationSampleAssetBundles");
|
||||
if (!Directory.Exists(assetBundleDirectory))
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
|
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.U2D.Animation;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Unity.U2D.Animation.Sample
|
||||
{
|
||||
public class SwapFullSkin : MonoBehaviour
|
||||
{
|
||||
public SpriteLibraryAsset[] spriteLibraries;
|
||||
public SpriteLibrary spriteLibraryTarget;
|
||||
public Dropdown dropDownSelection;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
UpdateSelectionChoice();
|
||||
}
|
||||
|
||||
void OnDropDownValueChanged(int value)
|
||||
{
|
||||
spriteLibraryTarget.spriteLibraryAsset = spriteLibraries[value];
|
||||
}
|
||||
|
||||
internal void UpdateSelectionChoice()
|
||||
{
|
||||
dropDownSelection.ClearOptions();
|
||||
var options = new List<Dropdown.OptionData>(spriteLibraries.Length);
|
||||
for (int i = 0; i < spriteLibraries.Length; ++i)
|
||||
{
|
||||
options.Add(new Dropdown.OptionData(spriteLibraries[i].name));
|
||||
}
|
||||
dropDownSelection.options = options;
|
||||
dropDownSelection.onValueChanged.AddListener(OnDropDownValueChanged);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
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guid: 17ccce387fbc2a64a90ae83539e4afc3
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.U2D.Animation;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Unity.U2D.Animation.Sample
|
||||
{
|
||||
[Serializable]
|
||||
public struct SwapOptionData
|
||||
{
|
||||
public Dropdown dropdown;
|
||||
public SpriteResolver spriteResolver;
|
||||
public string category;
|
||||
}
|
||||
|
||||
public class SwapPart : MonoBehaviour
|
||||
{
|
||||
public SpriteLibraryAsset spriteLibraryAsset;
|
||||
public SwapOptionData[] swapOptionData;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
foreach (var swapOption in swapOptionData)
|
||||
{
|
||||
swapOption.dropdown.ClearOptions();
|
||||
var labels = spriteLibraryAsset.GetCategoryLabelNames(swapOption.category);
|
||||
var dropDownOption = new List<Dropdown.OptionData>(labels.Count());
|
||||
foreach (var label in labels)
|
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{
|
||||
dropDownOption.Add(new Dropdown.OptionData(label));
|
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}
|
||||
swapOption.dropdown.options = dropDownOption;
|
||||
swapOption.dropdown.onValueChanged.AddListener((x)=>
|
||||
{
|
||||
swapOption.spriteResolver.SetCategoryAndLabel(swapOption.category, swapOption.dropdown.options[x].text);
|
||||
});
|
||||
}
|
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}
|
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}
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|
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