mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
Initial commit
This commit is contained in:
commit
3c7cc0c973
8391 changed files with 704313 additions and 0 deletions
|
@ -0,0 +1,246 @@
|
|||
// -----------------------------------------------------------------------
|
||||
// <copyright file="PolygonValidator.cs">
|
||||
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
|
||||
// </copyright>
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
namespace UnityEngine.U2D.Animation.TriangleNet
|
||||
.Tools
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Animation.TriangleNet.Geometry;
|
||||
|
||||
internal static class PolygonValidator
|
||||
{
|
||||
/// <summary>
|
||||
/// Test the polygon for consistency.
|
||||
/// </summary>
|
||||
internal static bool IsConsistent(IPolygon poly)
|
||||
{
|
||||
var logger = Log.Instance;
|
||||
|
||||
var points = poly.Points;
|
||||
|
||||
int horrors = 0;
|
||||
|
||||
int i = 0;
|
||||
int count = points.Count;
|
||||
|
||||
if (count < 3)
|
||||
{
|
||||
logger.Warning("Polygon must have at least 3 vertices.", "PolygonValidator.IsConsistent()");
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (var p in points)
|
||||
{
|
||||
if (p == null)
|
||||
{
|
||||
horrors++;
|
||||
logger.Warning(String.Format("Point {0} is null.", i), "PolygonValidator.IsConsistent()");
|
||||
}
|
||||
else if (double.IsNaN(p.x) || double.IsNaN(p.y))
|
||||
{
|
||||
horrors++;
|
||||
logger.Warning(String.Format("Point {0} has invalid coordinates.", i), "PolygonValidator.IsConsistent()");
|
||||
}
|
||||
else if (double.IsInfinity(p.x) || double.IsInfinity(p.y))
|
||||
{
|
||||
horrors++;
|
||||
logger.Warning(String.Format("Point {0} has invalid coordinates.", i), "PolygonValidator.IsConsistent()");
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
|
||||
foreach (var seg in poly.Segments)
|
||||
{
|
||||
if (seg == null)
|
||||
{
|
||||
horrors++;
|
||||
logger.Warning(String.Format("Segment {0} is null.", i), "PolygonValidator.IsConsistent()");
|
||||
|
||||
// Always abort if a NULL-segment is found.
|
||||
return false;
|
||||
}
|
||||
|
||||
var p = seg.GetVertex(0);
|
||||
var q = seg.GetVertex(1);
|
||||
|
||||
if ((p.x == q.x) && (p.y == q.y))
|
||||
{
|
||||
horrors++;
|
||||
logger.Warning(String.Format("Endpoints of segment {0} are coincident (IDs {1} / {2}).", i, p.id, q.id),
|
||||
"PolygonValidator.IsConsistent()");
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
if (points[0].id == points[1].id)
|
||||
{
|
||||
horrors += CheckVertexIDs(poly, count);
|
||||
}
|
||||
else
|
||||
{
|
||||
horrors += CheckDuplicateIDs(poly);
|
||||
}
|
||||
|
||||
return horrors == 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test the polygon for duplicate vertices.
|
||||
/// </summary>
|
||||
internal static bool HasDuplicateVertices(IPolygon poly)
|
||||
{
|
||||
var logger = Log.Instance;
|
||||
|
||||
int horrors = 0;
|
||||
|
||||
var points = poly.Points.ToArray();
|
||||
|
||||
VertexSorter.Sort(points);
|
||||
|
||||
for (int i = 1; i < points.Length; i++)
|
||||
{
|
||||
if (points[i - 1] == points[i])
|
||||
{
|
||||
horrors++;
|
||||
logger.Warning(String.Format("Found duplicate point {0}.", points[i]),
|
||||
"PolygonValidator.HasDuplicateVertices()");
|
||||
}
|
||||
}
|
||||
|
||||
return horrors > 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test the polygon for 360 degree angles.
|
||||
/// </summary>
|
||||
/// <param name="poly">The polygon.</param>
|
||||
/// <param name="threshold">The angle threshold.</param>
|
||||
internal static bool HasBadAngles(IPolygon poly, double threshold = 2e-12)
|
||||
{
|
||||
var logger = Log.Instance;
|
||||
|
||||
int horrors = 0;
|
||||
int i = 0;
|
||||
|
||||
Point p0 = null, p1 = null;
|
||||
Point q0, q1;
|
||||
|
||||
int count = poly.Points.Count;
|
||||
|
||||
foreach (var seg in poly.Segments)
|
||||
{
|
||||
q0 = p0; // Previous segment start point.
|
||||
q1 = p1; // Previous segment end point.
|
||||
|
||||
p0 = seg.GetVertex(0); // Current segment start point.
|
||||
p1 = seg.GetVertex(1); // Current segment end point.
|
||||
|
||||
if (p0 == p1 || q0 == q1)
|
||||
{
|
||||
// Ignore zero-length segments.
|
||||
continue;
|
||||
}
|
||||
|
||||
if (q0 != null && q1 != null)
|
||||
{
|
||||
// The two segments are connected.
|
||||
if (p0 == q1 && p1 != null)
|
||||
{
|
||||
if (IsBadAngle(q0, p0, p1, threshold))
|
||||
{
|
||||
horrors++;
|
||||
logger.Warning(String.Format("Bad segment angle found at index {0}.", i),
|
||||
"PolygonValidator.HasBadAngles()");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
return horrors > 0;
|
||||
}
|
||||
|
||||
private static bool IsBadAngle(Point a, Point b, Point c, double threshold = 0.0)
|
||||
{
|
||||
double x = DotProduct(a, b, c);
|
||||
double y = CrossProductLength(a, b, c);
|
||||
|
||||
return Math.Abs(Math.Atan2(y, x)) <= threshold;
|
||||
}
|
||||
|
||||
// Returns the dot product <AB, BC>.
|
||||
private static double DotProduct(Point a, Point b, Point c)
|
||||
{
|
||||
// Calculate the dot product.
|
||||
return (a.x - b.x) * (c.x - b.x) + (a.y - b.y) * (c.y - b.y);
|
||||
}
|
||||
|
||||
// Returns the length of cross product AB x BC.
|
||||
private static double CrossProductLength(Point a, Point b, Point c)
|
||||
{
|
||||
// Calculate the Z coordinate of the cross product.
|
||||
return (a.x - b.x) * (c.y - b.y) - (a.y - b.y) * (c.x - b.x);
|
||||
}
|
||||
|
||||
private static int CheckVertexIDs(IPolygon poly, int count)
|
||||
{
|
||||
var logger = Log.Instance;
|
||||
|
||||
int horrors = 0;
|
||||
|
||||
int i = 0;
|
||||
|
||||
Vertex p, q;
|
||||
|
||||
foreach (var seg in poly.Segments)
|
||||
{
|
||||
p = seg.GetVertex(0);
|
||||
q = seg.GetVertex(1);
|
||||
|
||||
if (p.id < 0 || p.id >= count)
|
||||
{
|
||||
horrors++;
|
||||
logger.Warning(String.Format("Segment {0} has invalid startpoint.", i),
|
||||
"PolygonValidator.IsConsistent()");
|
||||
}
|
||||
|
||||
if (q.id < 0 || q.id >= count)
|
||||
{
|
||||
horrors++;
|
||||
logger.Warning(String.Format("Segment {0} has invalid endpoint.", i),
|
||||
"PolygonValidator.IsConsistent()");
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
return horrors;
|
||||
}
|
||||
|
||||
private static int CheckDuplicateIDs(IPolygon poly)
|
||||
{
|
||||
var ids = new HashSet<int>();
|
||||
|
||||
// Check for duplicate ids.
|
||||
foreach (var p in poly.Points)
|
||||
{
|
||||
if (!ids.Add(p.id))
|
||||
{
|
||||
Log.Instance.Warning("Found duplicate vertex ids.", "PolygonValidator.IsConsistent()");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue