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namespace UnityEngine.U2D.Animation.TriangleNet
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.Meshing
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{
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using System;
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using Animation.TriangleNet.Geometry;
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/// <summary>
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/// Mesh constraint options for quality triangulation.
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/// </summary>
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internal class QualityOptions
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{
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/// <summary>
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/// Gets or sets a maximum angle constraint.
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/// </summary>
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public double MaximumAngle { get; set; }
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/// <summary>
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/// Gets or sets a minimum angle constraint.
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/// </summary>
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public double MinimumAngle { get; set; }
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/// <summary>
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/// Gets or sets a maximum triangle area constraint.
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/// </summary>
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public double MaximumArea { get; set; }
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/// <summary>
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/// Gets or sets a user-defined triangle constraint.
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/// </summary>
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/// <remarks>
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/// The test function will be called for each triangle in the mesh. The
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/// second argument is the area of the triangle tested. If the function
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/// returns true, the triangle is considered bad and will be refined.
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/// </remarks>
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public Func<ITriangle, double, bool> UserTest { get; set; }
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/// <summary>
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/// Gets or sets an area constraint per triangle.
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/// </summary>
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/// <remarks>
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/// If this flag is set to true, the <see cref="ITriangle.Area"/> value will
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/// be used to check if a triangle needs refinement.
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/// </remarks>
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public bool VariableArea { get; set; }
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/// <summary>
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/// Gets or sets the maximum number of Steiner points to be inserted into the mesh.
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/// </summary>
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/// <remarks>
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/// If the value is 0 (default), an unknown number of Steiner points may be inserted
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/// to meet the other quality constraints.
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/// </remarks>
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public int SteinerPoints { get; set; }
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}
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}
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