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namespace UnityEngine.U2D.Animation.TriangleNet
.Meshing
{
using Animation.TriangleNet.Geometry;
/// <summary>
/// Interface for polygon triangulation with quality constraints.
/// </summary>
internal interface IQualityMesher
{
/// <summary>
/// Triangulates a polygon, applying quality options.
/// </summary>
/// <param name="polygon">The polygon.</param>
/// <param name="quality">Quality options.</param>
/// <returns>Mesh</returns>
IMesh Triangulate(IPolygon polygon, QualityOptions quality);
/// <summary>
/// Triangulates a polygon, applying quality and constraint options.
/// </summary>
/// <param name="polygon">The polygon.</param>
/// <param name="options">Constraint options.</param>
/// <param name="quality">Quality options.</param>
/// <returns>Mesh</returns>
IMesh Triangulate(IPolygon polygon, ConstraintOptions options, QualityOptions quality);
}
}