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namespace UnityEngine.U2D.Animation.TriangleNet
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.Meshing
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{
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using Animation.TriangleNet.Geometry;
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/// <summary>
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/// Interface for polygon triangulation with quality constraints.
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/// </summary>
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internal interface IQualityMesher
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{
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/// <summary>
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/// Triangulates a polygon, applying quality options.
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/// </summary>
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/// <param name="polygon">The polygon.</param>
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/// <param name="quality">Quality options.</param>
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/// <returns>Mesh</returns>
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IMesh Triangulate(IPolygon polygon, QualityOptions quality);
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/// <summary>
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/// Triangulates a polygon, applying quality and constraint options.
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/// </summary>
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/// <param name="polygon">The polygon.</param>
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/// <param name="options">Constraint options.</param>
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/// <param name="quality">Quality options.</param>
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/// <returns>Mesh</returns>
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IMesh Triangulate(IPolygon polygon, ConstraintOptions options, QualityOptions quality);
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}
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}
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