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namespace UnityEngine.U2D.Animation.TriangleNet
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.Meshing
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{
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using Animation.TriangleNet.Geometry;
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/// <summary>
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/// Interface for polygon triangulation.
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/// </summary>
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internal interface IConstraintMesher
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{
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/// <summary>
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/// Triangulates a polygon.
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/// </summary>
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/// <param name="polygon">The polygon.</param>
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/// <returns>Mesh</returns>
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IMesh Triangulate(IPolygon polygon);
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/// <summary>
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/// Triangulates a polygon, applying constraint options.
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/// </summary>
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/// <param name="polygon">The polygon.</param>
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/// <param name="options">Constraint options.</param>
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/// <returns>Mesh</returns>
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IMesh Triangulate(IPolygon polygon, ConstraintOptions options);
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}
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}
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