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namespace UnityEngine.U2D.Animation.TriangleNet
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.Meshing
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{
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/// <summary>
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/// Mesh constraint options for polygon triangulation.
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/// </summary>
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internal class ConstraintOptions
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{
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// TODO: remove ConstraintOptions.UseRegions
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/// <summary>
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/// Gets or sets a value indicating whether to use regions.
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/// </summary>
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[System.Obsolete("Not used anywhere, will be removed in beta 4.")]
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public bool UseRegions { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether to create a Conforming
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/// Delaunay triangulation.
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/// </summary>
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public bool ConformingDelaunay { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether to enclose the convex
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/// hull with segments.
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/// </summary>
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public bool Convex { get; set; }
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/// <summary>
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/// Gets or sets a flag indicating whether to suppress boundary
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/// segment splitting.
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/// </summary>
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/// <remarks>
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/// 0 = split segments (default)
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/// 1 = no new vertices on the boundary
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/// 2 = prevent all segment splitting, including internal boundaries
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/// </remarks>
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public int SegmentSplitting { get; set; }
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}
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}
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