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AbstractConcept 2022-09-13 00:36:34 -05:00
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// -----------------------------------------------------------------------
// <copyright file="RegionPointer.cs" company="">
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
// </copyright>
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
.Geometry
{
using System;
using System.Collections.Generic;
/// <summary>
/// Pointer to a region in the mesh geometry. A region is a well-defined
/// subset of the geomerty (enclosed by subsegments).
/// </summary>
internal class RegionPointer
{
internal Point point;
internal int id;
internal double area;
/// <summary>
/// Gets or sets a region area constraint.
/// </summary>
public double Area
{
get { return area; }
set
{
if (value < 0.0)
{
throw new ArgumentException("Area constraints must not be negative.");
}
area = value;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="RegionPointer" /> class.
/// </summary>
/// <param name="x">X coordinate of the region.</param>
/// <param name="y">Y coordinate of the region.</param>
/// <param name="id">Region id.</param>
public RegionPointer(double x, double y, int id)
: this(x, y, id, 0.0)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="RegionPointer" /> class.
/// </summary>
/// <param name="x">X coordinate of the region.</param>
/// <param name="y">Y coordinate of the region.</param>
/// <param name="id">Region id.</param>
/// <param name="area">Area constraint.</param>
public RegionPointer(double x, double y, int id, double area)
{
this.point = new Point(x, y);
this.id = id;
this.area = area;
}
}
}