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// -----------------------------------------------------------------------
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// <copyright file="Enums.cs">
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// Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
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// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
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// </copyright>
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// -----------------------------------------------------------------------
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namespace UnityEngine.U2D.Animation.TriangleNet
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{
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/// <summary>
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/// The type of the mesh vertex.
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/// </summary>
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internal enum VertexType { InputVertex, SegmentVertex, FreeVertex, DeadVertex, UndeadVertex };
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/// <summary>
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/// Node renumbering algorithms.
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/// </summary>
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internal enum NodeNumbering { None, Linear, CuthillMcKee };
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/// <summary>
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/// Labels that signify the result of point location.
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/// </summary>
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/// <remarks>The result of a search indicates that the point falls in the
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/// interior of a triangle, on an edge, on a vertex, or outside the mesh.
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/// </remarks>
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internal enum LocateResult { InTriangle, OnEdge, OnVertex, Outside };
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/// <summary>
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/// Labels that signify the result of vertex insertion.
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/// </summary>
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/// <remarks>The result indicates that the vertex was inserted with complete
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/// success, was inserted but encroaches upon a subsegment, was not inserted
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/// because it lies on a segment, or was not inserted because another vertex
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/// occupies the same location.
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/// </remarks>
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enum InsertVertexResult { Successful, Encroaching, Violating, Duplicate };
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/// <summary>
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/// Labels that signify the result of direction finding.
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/// </summary>
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/// <remarks>The result indicates that a segment connecting the two query
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/// points falls within the direction triangle, along the left edge of the
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/// direction triangle, or along the right edge of the direction triangle.
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/// </remarks>
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enum FindDirectionResult { Within, Leftcollinear, Rightcollinear };
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}
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