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// -----------------------------------------------------------------------
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// <copyright file="Configuration.cs" company="">
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// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
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// </copyright>
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// -----------------------------------------------------------------------
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namespace UnityEngine.U2D.Animation.TriangleNet
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{
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using System;
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using Animation.TriangleNet.Meshing;
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using Animation.TriangleNet.Meshing.Algorithm;
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/// <summary>
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/// Configure advanced aspects of the library.
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/// </summary>
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internal class Configuration
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{
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public Configuration()
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: this(() => RobustPredicates.Default, () => new TrianglePool())
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{
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}
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public Configuration(Func<IPredicates> predicates)
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: this(predicates, () => new TrianglePool())
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{
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}
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public Configuration(Func<IPredicates> predicates, Func<TrianglePool> trianglePool)
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{
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Predicates = predicates;
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TrianglePool = trianglePool;
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}
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/// <summary>
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/// Gets or sets the factory method for the <see cref="IPredicates"/> implementation.
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/// </summary>
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public Func<IPredicates> Predicates { get; set; }
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/// <summary>
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/// Gets or sets the factory method for the <see cref="TrianglePool"/>.
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/// </summary>
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public Func<TrianglePool> TrianglePool { get; set; }
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}
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}
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