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namespace UnityEngine.U2D.Animation
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{
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internal class SpriteSkinManager
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{
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// Doing this to hide it from user adding it from Inspector
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[DefaultExecutionOrder(-1)]
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[ExecuteInEditMode]
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internal class SpriteSkinManagerInternal : MonoBehaviour
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{
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#if ENABLE_ANIMATION_COLLECTION
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void LateUpdate()
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{
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if (SpriteSkinComposite.instance.helperGameObject != gameObject)
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{
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GameObject.DestroyImmediate(gameObject);
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return;
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}
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SpriteSkinComposite.instance.LateUpdate();
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}
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#endif
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}
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}
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}
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