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AbstractConcept 2022-09-13 00:36:34 -05:00
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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEngine.Experimental.U2D.Animation
{
/// <summary>
/// Component that holds a Sprite Library Asset. The component is used by SpriteResolver Component to query for Sprite based on Category and Index
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("2D Animation/Sprite Library (Experimental)")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@3.1/manual/SLComponent.html")]
public class SpriteLibrary : MonoBehaviour
{
internal class StringAndHash
{
public string name;
public int hash;
public StringAndHash(string name)
{
this.name = name;
hash = SpriteLibraryAsset.GetStringHash(name);
}
public StringAndHash(int hash)
{
name = "";
this.hash = hash;
}
public static bool operator==(StringAndHash l, StringAndHash r)
{
if (Object.ReferenceEquals(l, null) && Object.ReferenceEquals(r, null))
return true;
if (!Object.ReferenceEquals(l, null))
return l.Equals(r);
return false;
}
public static bool operator!=(StringAndHash l, StringAndHash r)
{
return !(l == r);
}
public override bool Equals(object obj)
{
return this.Equals(obj as StringAndHash);
}
private bool Equals(StringAndHash p)
{
if (Object.ReferenceEquals(p, null))
{
return false;
}
// Optimization for a common success case.
if (Object.ReferenceEquals(this, p))
{
return true;
}
// If run-time types are not exactly the same, return false.
if (this.GetType() != p.GetType())
{
return false;
}
return (hash == p.hash) || (name == p.name);
}
public override int GetHashCode()
{
return hash;
}
}
[SerializeField]
private SpriteLibraryAsset m_SpriteLibraryAsset;
Dictionary<StringAndHash, Dictionary<StringAndHash, Sprite>> m_Overrides = new Dictionary<StringAndHash, Dictionary<StringAndHash, Sprite>>();
/// <summary>Get or Set the current SpriteLibraryAsset to use </summary>
public SpriteLibraryAsset spriteLibraryAsset
{
set
{
if (m_SpriteLibraryAsset != value)
{
m_SpriteLibraryAsset = value;
RefreshSpriteResolvers();
}
}
get { return m_SpriteLibraryAsset; }
}
/// <summary>
/// Return the Sprite that is registered for the given Category and Label for the SpriteLibrary
/// </summary>
/// <param name="category">Category name</param>
/// <param name="label">Label name</param>
/// <returns>Sprite associated to the name and index</returns>
public Sprite GetSprite(string category, string label)
{
var categoryHash = SpriteLibraryAsset.GetStringHash(category);
var labelHash = SpriteLibraryAsset.GetStringHash(label);
return GetSprite(categoryHash, labelHash);
}
internal Sprite GetSprite(int categoryHash, int labelHash)
{
return GetSprite(categoryHash, labelHash, out _);
}
internal Sprite GetSprite(int categoryHash, int labelHash, out bool validEntry)
{
validEntry = false;
var cat = new StringAndHash(categoryHash);
var label = new StringAndHash(labelHash);
if (m_Overrides.ContainsKey(cat) && m_Overrides[cat].ContainsKey(label))
{
validEntry = true;
return m_Overrides[cat][label];
}
return m_SpriteLibraryAsset == null ? null : m_SpriteLibraryAsset.GetSprite(categoryHash, labelHash, out validEntry);
}
internal string GetCategoryNameFromHash(int categoryHash)
{
var key = m_Overrides.Keys.FirstOrDefault(x => x.hash == categoryHash);
if (key != null)
return key.name;
return m_SpriteLibraryAsset == null ? "" : m_SpriteLibraryAsset.GetCategoryNameFromHash(categoryHash);
}
internal string GetLabelNameFromHash(int categoryHash, int labelHash)
{
var overrides = GetCategoryOverride(new StringAndHash(categoryHash), false);
var label = overrides.Keys.FirstOrDefault(x => x.hash == labelHash);
if (label != null)
return label.name;
return m_SpriteLibraryAsset == null ? "" : m_SpriteLibraryAsset.GetLabelNameFromHash(categoryHash, labelHash);
}
private Dictionary<StringAndHash, Sprite> GetCategoryOverride(string category, bool addToList)
{
return GetCategoryOverride(new StringAndHash(category), addToList);
}
private Dictionary<StringAndHash, Sprite> GetCategoryOverride(StringAndHash category, bool addToList)
{
Dictionary<StringAndHash, Sprite> label;
if (m_Overrides.ContainsKey(category))
label = m_Overrides[category];
else
label = new Dictionary<StringAndHash, Sprite>();
if (addToList && !m_Overrides.ContainsKey(category))
{
if (string.IsNullOrEmpty(category.name))
Debug.LogWarning("Adding override category with no name");
m_Overrides.Add(category, label);
}
return label;
}
private void AddSpriteToOverride(Dictionary<StringAndHash, Sprite> overrides, StringAndHash label, Sprite sprite)
{
if (overrides.ContainsKey(label))
overrides[label] = sprite;
else
overrides.Add(label, sprite);
RefreshSpriteResolvers();
}
/// <summary>
/// Add or replace an override when querying for the given Category and Label from a SpriteLibraryAsset
/// </summary>
/// <param name="spriteLib">Sprite Library Asset to query</param>
/// <param name="category">Category name from the Sprite Library Asset to add override</param>
/// <param name="label">Label name to add override</param>
public void AddOverride(SpriteLibraryAsset spriteLib, string category, string label)
{
var sprite = spriteLib.GetSprite(category, label);
var overridelabel = GetCategoryOverride(category, true);
AddSpriteToOverride(overridelabel, new StringAndHash(label), sprite);
}
/// <summary>
/// Add or replace an override when querying for the given Category. All the categories in the Category will be added.
/// </summary>
/// <param name="spriteLib">Sprite Library Asset to query</param>
/// <param name="category">Category name from the Sprite Library Asset to add override</param>
public void AddOverride(SpriteLibraryAsset spriteLib, string category)
{
var categoryHash = SpriteLibraryAsset.GetStringHash(category);
var cat = spriteLib.categories.FirstOrDefault(x => x.hash == categoryHash);
if (cat != null)
{
var label = GetCategoryOverride(category, true);
for (int i = 0; i < cat.categoryList.Count; ++i)
{
AddSpriteToOverride(label, new StringAndHash(cat.categoryList[i].name), cat.categoryList[i].sprite);
}
}
}
/// <summary>
/// Add or replace an override when querying for the given Category and Label.
/// </summary>
/// <param name="sprite">Sprite to override to</param>
/// <param name="category">Category name to override</param>
/// <param name="label">Label name to override</param>
public void AddOverride(Sprite sprite, string category, string label)
{
var overridelabel = GetCategoryOverride(category, true);
AddSpriteToOverride(overridelabel, new StringAndHash(label), sprite);
}
/// <summary>
/// Remove all Sprite Library override for a given category
/// </summary>
/// <param name="category">Category overrides to remove</param>
public void RemoveOverride(string category)
{
var hash = new StringAndHash(SpriteLibraryAsset.GetStringHash(category));
m_Overrides.Remove(hash);
RefreshSpriteResolvers();
}
/// <summary>
/// Remove Sprite Library override for a given category and label
/// </summary>
/// <param name="category">Category to remove</param>
/// <param name="label">Label to remove</param>
public void RemoveOverride(string category, string label)
{
var catlabel = GetCategoryOverride(category, false);
if (catlabel != null)
{
catlabel.Remove(new StringAndHash(SpriteLibraryAsset.GetStringHash(label)));
RefreshSpriteResolvers();
}
}
/// <summary>
/// Method to check if a Category and Label pair has an override
/// </summary>
/// <param name="category">Category name</param>
/// <param name="label">Label name</param>
/// <returns>True if override exist, false otherwise</returns>
public bool HasOverride(string category, string label)
{
var catOverride = GetCategoryOverride(category, false);
if (catOverride != null)
return catOverride.ContainsKey(new StringAndHash(label));
return false;
}
internal List<SpriteLibCategory> labels
{
get { return m_SpriteLibraryAsset != null ? m_SpriteLibraryAsset.categories : new List<SpriteLibCategory>(); }
}
/// <summary>
/// Request SpriteResolver components that are in the same hierarchy to refresh
/// </summary>
public void RefreshSpriteResolvers()
{
var spriteResolvers = GetComponentsInChildren<SpriteResolver>();
foreach (var sr in spriteResolvers)
{
sr.ResolveSpriteToSpriteRenderer();
#if UNITY_EDITOR
sr.spriteLibChanged = true;
#endif
}
}
}
}

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using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine.Assertions;
namespace UnityEngine.Experimental.U2D.Animation
{
internal interface INameHash
{
string name { get; set; }
int hash { get; }
}
[Serializable]
internal class Categorylabel : INameHash
{
[SerializeField]
string m_Name;
[SerializeField]
[HideInInspector]
int m_Hash;
[SerializeField]
Sprite m_Sprite;
public string name
{
get { return m_Name; }
set
{
m_Name = value;
m_Hash = SpriteLibraryAsset.GetStringHash(m_Name);
}
}
public int hash { get { return m_Hash; } }
public Sprite sprite {get { return m_Sprite; } set { m_Sprite = value; }}
public void UpdateHash()
{
m_Hash = SpriteLibraryAsset.GetStringHash(m_Name);
}
}
[Serializable]
internal class SpriteLibCategory : INameHash
{
[SerializeField]
string m_Name;
[SerializeField]
int m_Hash;
[SerializeField]
List<Categorylabel> m_CategoryList;
public string name
{
get { return m_Name; }
set
{
m_Name = value;
m_Hash = SpriteLibraryAsset.GetStringHash(m_Name);
}
}
public int hash { get { return m_Hash; } }
public List<Categorylabel> categoryList
{
get { return m_CategoryList; }
set { m_CategoryList = value; }
}
public void UpdateHash()
{
m_Hash = SpriteLibraryAsset.GetStringHash(m_Name);
foreach (var s in m_CategoryList)
s.UpdateHash();
}
internal void ValidateLabels()
{
SpriteLibraryAsset.RenameDuplicate(m_CategoryList,
(originalName, newName)
=>
{
Debug.LogWarning(string.Format("Label {0} renamed to {1} due to hash clash", originalName, newName));
});
}
}
/// <summary>
/// A custom Asset that stores Sprites grouping
/// </summary>
/// <Description>
/// Sprites are grouped under a given category as categories. Each category and label needs to have
/// a name specified so that it can be queried.
/// </Description>
[CreateAssetMenu(order = 350, menuName = "Sprite Library Asset (Experimental)")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@3.1/manual/SLAsset.html")]
public class SpriteLibraryAsset : ScriptableObject
{
[SerializeField]
private List<SpriteLibCategory> m_Labels = new List<SpriteLibCategory>();
internal List<SpriteLibCategory> categories
{
get
{
return m_Labels;
}
set
{
m_Labels = value;
ValidateCategories();
}
}
internal Sprite GetSprite(int categoryHash, int labelHash)
{
var category = m_Labels.FirstOrDefault(x => x.hash == categoryHash);
if (category != null)
{
var spritelabel = category.categoryList.FirstOrDefault(x => x.hash == labelHash);
if (spritelabel != null)
{
return spritelabel.sprite;
}
}
return null;
}
internal Sprite GetSprite(int categoryHash, int labelHash, out bool validEntry)
{
SpriteLibCategory category = null;
for (int i = 0; i < m_Labels.Count; ++i)
{
if (m_Labels[i].hash == categoryHash)
{
category = m_Labels[i];
break;
}
}
if (category != null)
{
Categorylabel spritelabel = null;
for (int i = 0; i < category.categoryList.Count; ++i)
{
if (category.categoryList[i].hash == labelHash)
{
spritelabel = category.categoryList[i];
break;
}
}
if (spritelabel != null)
{
validEntry = true;
return spritelabel.sprite;
}
}
validEntry = false;
return null;
}
/// <summary>
/// Returns the Sprite registered in the Asset given the Category and Label value
/// </summary>
/// <param name="category">Category string value</param>
/// <param name="label">Label string value</param>
/// <returns></returns>
public Sprite GetSprite(string category, string label)
{
var categoryHash = SpriteLibraryAsset.GetStringHash(category);
var labelHash = SpriteLibraryAsset.GetStringHash(label);
return GetSprite(categoryHash, labelHash);
}
/// <summary>
/// Return all the Category names of the Sprite Library Asset that is associated.
/// </summary>
/// <returns>A Enumerable string value representing the name</returns>
public IEnumerable<string> GetCategoryNames()
{
return m_Labels.Select(x => x.name);
}
/// <summary>
/// (Obsolete) Returns the labels' name for the given name
/// </summary>
/// <param name="category">Category name</param>
/// <returns>A Enumerable string representing labels' name</returns>
[Obsolete("GetCategorylabelNames has been deprecated. Please use GetCategoryLabelNames (UnityUpgradable) -> GetCategoryLabelNames(*)")]
public IEnumerable<string> GetCategorylabelNames(string category)
{
return GetCategoryLabelNames(category);
}
/// <summary>
/// Returns the labels' name for the given name
/// </summary>
/// <param name="category">Category name</param>
/// <returns>A Enumerable string representing labels' name</returns>
public IEnumerable<string> GetCategoryLabelNames(string category)
{
var label = m_Labels.FirstOrDefault(x => x.name == category);
return label == null ? new string[0] : label.categoryList.Select(x => x.name);
}
internal string GetCategoryNameFromHash(int hash)
{
var label = m_Labels.FirstOrDefault(x => x.hash == hash);
return label == null ? "" : label.name;
}
/// <summary>
/// Add or replace and existing Sprite into the given Category and Label
/// </summary>
/// <param name="sprite">Sprite to add</param>
/// <param name="category">Category to add the Sprite to</param>
/// <param name="label">Label of the Category to add the Sprite to</param>
public void AddCategoryLabel(Sprite sprite, string category, string label)
{
category = category.Trim();
label = label.Trim();
if (string.IsNullOrEmpty(category) || string.IsNullOrEmpty(label))
{
Debug.LogError("Cannot add label with empty or null Category or label string");
}
var catHash = SpriteLibraryAsset.GetStringHash(category);
Categorylabel categorylabel = null;
SpriteLibCategory libCategory = null;
libCategory = m_Labels.FirstOrDefault(x => x.hash == catHash);
if (libCategory != null)
{
Assert.AreEqual(libCategory.name, category, "Category string hash clashes with another existing Category. Please use another string");
var labelHash = SpriteLibraryAsset.GetStringHash(label);
categorylabel = libCategory.categoryList.FirstOrDefault(y => y.hash == labelHash);
if (categorylabel != null)
{
Assert.AreEqual(categorylabel.name, label, "Label string hash clashes with another existing label. Please use another string");
categorylabel.sprite = sprite;
}
else
{
categorylabel = new Categorylabel()
{
name = label,
sprite = sprite
};
libCategory.categoryList.Add(categorylabel);
}
}
else
{
var slc = new SpriteLibCategory()
{
categoryList = new List<Categorylabel>()
{
new Categorylabel()
{
name = label,
sprite = sprite
}
},
name = category
};
m_Labels.Add(slc);
}
#if UNITY_EDITOR
EditorUtility.SetDirty(this);
#endif
}
/// <summary>
/// Remove a Label from a given Category
/// </summary>
/// <param name="category">Category to remove from</param>
/// <param name="label">Label to remove</param>
/// <param name="deleteCategory">Indicate to remove the Category if it is empty</param>
public void RemoveCategoryLabel(string category, string label, bool deleteCategory)
{
var catHash = SpriteLibraryAsset.GetStringHash(category);
SpriteLibCategory libCategory = null;
libCategory = m_Labels.FirstOrDefault(x => x.hash == catHash);
if (libCategory != null)
{
var labelHash = SpriteLibraryAsset.GetStringHash(label);
libCategory.categoryList.RemoveAll(x => x.hash == labelHash);
if (deleteCategory && libCategory.categoryList.Count == 0)
m_Labels.RemoveAll(x => x.hash == libCategory.hash);
#if UNITY_EDITOR
EditorUtility.SetDirty(this);
#endif
}
}
internal string GetLabelNameFromHash(int categoryHas, int labelHash)
{
var labels = m_Labels.FirstOrDefault(x => x.hash == categoryHas);
if (labels != null)
{
var label = labels.categoryList.FirstOrDefault(x => x.hash == labelHash);
return label == null ? "" : label.name;
}
return "";
}
internal void UpdateHashes()
{
foreach (var e in m_Labels)
e.UpdateHash();
#if UNITY_EDITOR
UnityEditor.EditorUtility.SetDirty(this);
#endif
}
internal void ValidateCategories()
{
RenameDuplicate(m_Labels, (originalName, newName)
=>
{
Debug.LogWarning(string.Format("Category {0} renamed to {1} due to hash clash", originalName, newName));
});
for (int i = 0; i < m_Labels.Count; ++i)
{
// Verify categories have no hash clash
var category = m_Labels[i];
// Verify labels have no clash
category.ValidateLabels();
}
}
internal static void RenameDuplicate(IEnumerable<INameHash> nameHashList, Action<string, string> onRename)
{
const int k_IncrementMax = 1000;
for (int i = 0; i < nameHashList.Count(); ++i)
{
// Verify categories have no hash clash
var category = nameHashList.ElementAt(i);
var categoriesClash = nameHashList.Where(x => (x.hash == category.hash || x.name == category.name) && x != category);
int increment = 0;
for (int j = 0; j < categoriesClash.Count(); ++j)
{
var categoryClash = categoriesClash.ElementAt(j);
while (increment < k_IncrementMax)
{
var name = categoryClash.name;
name = string.Format("{0}_{1}", name, increment);
var nameHash = SpriteLibraryAsset.GetStringHash(name);
var exist = nameHashList.FirstOrDefault(x => (x.hash == nameHash || x.name == name) && x != categoryClash);
if (exist == null)
{
onRename(categoryClash.name, name);
categoryClash.name = name;
break;
}
++increment;
}
}
}
}
// Allow delegate override for test
internal static Func<string, int> GetStringHash = Default_GetStringHash;
internal static int Default_GetStringHash(string value)
{
#if DEBUG_GETSTRINGHASH_CLASH
if (value == "abc" || value == "123")
value = "abc";
#endif
var hash = Animator.StringToHash(value);
var bytes = BitConverter.GetBytes(hash);
var exponentialBit = BitConverter.IsLittleEndian ? 3 : 1;
if (bytes[exponentialBit] == 0xFF)
bytes[exponentialBit] -= 1;
return BitConverter.ToInt32(bytes, 0);
}
}
}

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using System;
namespace UnityEngine.Experimental.U2D.Animation
{
/// <summary>
/// Updates a SpriteRenderer's Sprite reference on the Category and Label value it is set
/// </summary>
/// <Description>
/// By setting the SpriteResolver's Category and Label value, it will request for a Sprite from
/// a SpriteLibrary Component the Sprite that is registered for the Category and Label.
/// If a SpriteRenderer is present in the same GameObject, the SpriteResolver will update the
/// SpriteRenderer's Sprite reference to the corresponding Sprite.
/// </Description>
[ExecuteInEditMode]
[DisallowMultipleComponent]
[AddComponentMenu("2D Animation/Sprite Resolver (Experimental)")]
[DefaultExecutionOrder(-2)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@3.1/manual/SRComponent.html")]
public class SpriteResolver : MonoBehaviour
{
// These are for animation
[SerializeField]
private float m_CategoryHash;
[SerializeField]
private float m_labelHash;
// For comparing hash values
private int m_CategoryHashInt;
private int m_LabelHashInt;
// For OnUpdate during animation playback
private int m_PreviousCategoryHash;
private int m_PreviouslabelHash;
#if UNITY_EDITOR
bool m_SpriteLibChanged;
#endif
void OnEnable()
{
m_CategoryHashInt = ConvertFloatToInt(m_CategoryHash);
m_PreviousCategoryHash = m_CategoryHashInt;
m_LabelHashInt = ConvertFloatToInt(m_labelHash);
m_PreviouslabelHash = m_LabelHashInt;
ResolveSpriteToSpriteRenderer();
}
SpriteRenderer spriteRenderer
{
get { return GetComponent<SpriteRenderer>(); }
}
/// <summary>
/// Set the Category and label to use
/// </summary>
/// <param name="category">Category to use</param>
/// <param name="label">Label to use</param>
public void SetCategoryAndLabel(string category, string label)
{
categoryHashInt = SpriteLibraryAsset.GetStringHash(category);
m_PreviousCategoryHash = categoryHashInt;
labelHashInt = SpriteLibraryAsset.GetStringHash(label);
m_PreviouslabelHash = categoryHashInt;
ResolveSpriteToSpriteRenderer();
}
/// <summary>
/// Get the Category set for the SpriteResolver
/// </summary>
/// <returns>The Category's name</returns>
public string GetCategory()
{
var returnString = "";
var sl = spriteLibrary;
if (sl)
returnString = sl.GetCategoryNameFromHash(categoryHashInt);
return returnString;
}
/// <summary>
/// Get the Label set for the SpriteResolver
/// </summary>
/// <returns>The Label's name</returns>
public string GetLabel()
{
var returnString = "";
var sl = spriteLibrary;
if (sl)
returnString = sl.GetLabelNameFromHash(categoryHashInt, labelHashInt);
return returnString;
}
/// <summary>
/// Property to get the SpriteLibrary the SpriteResolver is resolving from
/// </summary>
public SpriteLibrary spriteLibrary
{
get
{
var t = transform;
while (t != null)
{
var sl = t.GetComponent<SpriteLibrary>();
if (sl != null)
return sl;
t = t.parent;
}
return null;
}
}
void LateUpdate()
{
m_CategoryHashInt = ConvertFloatToInt(m_CategoryHash);
m_LabelHashInt = ConvertFloatToInt(m_labelHash);
if (m_LabelHashInt != m_PreviouslabelHash || m_CategoryHashInt != m_PreviousCategoryHash)
{
m_PreviousCategoryHash = m_CategoryHashInt;
m_PreviouslabelHash = m_LabelHashInt;
ResolveSpriteToSpriteRenderer();
}
}
internal Sprite GetSprite(out bool validEntry)
{
var lib = spriteLibrary;
if (lib != null)
{
return lib.GetSprite(m_CategoryHashInt, m_LabelHashInt, out validEntry);
}
validEntry = false;
return null;
}
/// <summary>
/// Set the Sprite in SpriteResolver to the SpriteRenderer component that is in the same GameObject.
/// </summary>
public void ResolveSpriteToSpriteRenderer()
{
m_PreviousCategoryHash = m_CategoryHashInt;
m_PreviouslabelHash = m_LabelHashInt;
bool validEntry;
var sprite = GetSprite(out validEntry);
var sr = spriteRenderer;
if (sr != null && (sprite != null || validEntry))
sr.sprite = sprite;
}
void OnTransformParentChanged()
{
ResolveSpriteToSpriteRenderer();
#if UNITY_EDITOR
spriteLibChanged = true;
#endif
}
int categoryHashInt
{
get { return m_CategoryHashInt; }
set
{
m_CategoryHashInt = value;
m_CategoryHash = ConvertIntToFloat(m_CategoryHashInt);
}
}
int labelHashInt
{
get { return m_LabelHashInt; }
set
{
m_LabelHashInt = value;
m_labelHash = ConvertIntToFloat(m_LabelHashInt);
}
}
internal unsafe static int ConvertFloatToInt(float f)
{
float* fp = &f;
int* i = (int*)fp;
return *i;
}
internal unsafe static float ConvertIntToFloat(int f)
{
int* fp = &f;
float* i = (float*)fp;
return *i;
}
#if UNITY_EDITOR
internal bool spriteLibChanged
{
get {return m_SpriteLibChanged;}
set { m_SpriteLibChanged = value; }
}
#endif
}
}

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