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#if ENABLE_ENTITIES
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using Unity.Entities;
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using Unity.Mathematics;
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namespace UnityEngine.U2D.Animation
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{
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[InternalBufferCapacity(0)]
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struct Vertex : IBufferElementData
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{
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public float3 Value;
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}
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[InternalBufferCapacity(0)]
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struct BoneTransform : IBufferElementData
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{
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public float4x4 Value;
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}
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struct WorldToLocal : IComponentData
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{
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public float4x4 Value;
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}
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struct SpriteComponent : ISharedComponentData
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{
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public Sprite Value;
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}
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struct BoundsComponent : IComponentData
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{
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public float4 center;
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public float4 extents;
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}
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}
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#endif
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