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AbstractConcept 2022-09-13 00:36:34 -05:00
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#if ENABLE_ENTITIES
using Unity.Entities;
using Unity.Mathematics;
namespace UnityEngine.U2D.Animation
{
[InternalBufferCapacity(0)]
struct Vertex : IBufferElementData
{
public float3 Value;
}
[InternalBufferCapacity(0)]
struct BoneTransform : IBufferElementData
{
public float4x4 Value;
}
struct WorldToLocal : IComponentData
{
public float4x4 Value;
}
struct SpriteComponent : ISharedComponentData
{
public Sprite Value;
}
struct BoundsComponent : IComponentData
{
public float4 center;
public float4 extents;
}
}
#endif