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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal static class TransformExtensions
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{
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public static Vector3 GetScaledRight(this Transform transform)
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{
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return transform.localToWorldMatrix.MultiplyVector(Vector3.right);
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}
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public static Vector3 GetScaledUp(this Transform transform)
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{
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return transform.localToWorldMatrix.MultiplyVector(Vector3.up);
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}
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public static bool IsDescendentOf(this Transform transform, Transform ancestor)
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{
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if (ancestor != null)
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{
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var parent = transform.parent;
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while (parent != null)
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{
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if (parent == ancestor)
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return true;
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parent = parent.parent;
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}
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}
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return false;
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}
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}
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}
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