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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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#if ENABLE_ENTITIES
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[CustomEditor(typeof(SpriteSkinEntity))]
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[CanEditMultipleObjects]
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class SpriteSkinEntityEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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}
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}
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#endif
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}
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