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#if ENABLE_ANIMATION_COLLECTION && ENABLE_ANIMATION_BURST
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#define ENABLE_ANIMATION_PERFORMANCE
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#endif
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using UnityEngine;
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using UnityEditorInternal;
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using UnityEngine.U2D.Animation;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine.U2D;
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using UnityEngine.U2D.Common;
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namespace UnityEditor.U2D.Animation
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{
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[CustomEditor(typeof(SpriteSkin))]
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[CanEditMultipleObjects]
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class SpriteSkinEditor : Editor
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{
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private static class Contents
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{
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public static readonly GUIContent listHeaderLabel = new GUIContent("Bones", "GameObject Transform to represent the Bones defined by the Sprite that is currently used for deformation.");
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public static readonly GUIContent rootBoneLabel = new GUIContent("Root Bone", "GameObject Transform to represent the Root Bone.");
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public static readonly string spriteNotFound = L10n.Tr("Sprite not found in SpriteRenderer");
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public static readonly string spriteHasNoSkinningInformation = L10n.Tr("Sprite has no Bind Poses");
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public static readonly string spriteHasNoWeights = L10n.Tr("Sprite has no weights");
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public static readonly string rootTransformNotFound = L10n.Tr("Root Bone not set");
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public static readonly string rootTransformNotFoundInArray = L10n.Tr("Bone list doesn't contain a reference to the Root Bone");
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public static readonly string invalidTransformArray = L10n.Tr("Bone list is invalid");
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public static readonly string transformArrayContainsNull = L10n.Tr("Bone list contains unassigned references");
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public static readonly string invalidTransformArrayLength = L10n.Tr("The number of Sprite's Bind Poses and the number of Transforms should match");
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public static readonly GUIContent useManager = new GUIContent("Enable batching", "When enabled, SpriteSkin deformation will be done in batch to improve performance.");
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public static readonly GUIContent alwaysUpdate = new GUIContent("Always Update", "Executes deformation of SpriteSkin even when the associated SpriteRenderer has been culled and is not visible.");
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public static readonly string experimental = L10n.Tr("Experimental");
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}
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private static Color s_BoundingBoxHandleColor = new Color(255, 255, 255, 150) / 255;
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private SerializedProperty m_RootBoneProperty;
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private SerializedProperty m_BoneTransformsProperty;
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private SerializedProperty m_AlwaysUpdateProperty;
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private SpriteSkin m_SpriteSkin;
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private ReorderableList m_ReorderableList;
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private Sprite m_CurrentSprite;
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private BoxBoundsHandle m_BoundsHandle = new BoxBoundsHandle();
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private bool m_NeedsRebind = false;
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#if ENABLE_ANIMATION_PERFORMANCE
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private SerializedProperty m_UseBatching;
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private bool m_ExperimentalFold;
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#endif
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private bool m_BoneFold = true;
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private void OnEnable()
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{
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m_SpriteSkin = (SpriteSkin)target;
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m_SpriteSkin.OnEditorEnable();
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m_RootBoneProperty = serializedObject.FindProperty("m_RootBone");
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#if ENABLE_ANIMATION_PERFORMANCE
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m_UseBatching = serializedObject.FindProperty("m_UseBatching");
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#endif
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m_BoneTransformsProperty = serializedObject.FindProperty("m_BoneTransforms");
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m_AlwaysUpdateProperty = serializedObject.FindProperty("m_AlwaysUpdate");
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m_CurrentSprite = m_SpriteSkin.spriteRenderer.sprite;
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m_BoundsHandle.axes = BoxBoundsHandle.Axes.X | BoxBoundsHandle.Axes.Y;
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m_BoundsHandle.SetColor(s_BoundingBoxHandleColor);
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SetupReorderableList();
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Undo.undoRedoPerformed += UndoRedoPerformed;
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}
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private void OnDestroy()
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{
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Undo.undoRedoPerformed -= UndoRedoPerformed;
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}
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private void UndoRedoPerformed()
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{
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m_CurrentSprite = m_SpriteSkin.spriteRenderer.sprite;
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}
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private void SetupReorderableList()
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{
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m_ReorderableList = new ReorderableList(serializedObject, m_BoneTransformsProperty, false, true, false, false);
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m_ReorderableList.headerHeight = 1.0f;
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m_ReorderableList.elementHeightCallback = (int index) =>
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{
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return EditorGUIUtility.singleLineHeight + 6;
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};
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m_ReorderableList.drawElementCallback = (Rect rect, int index, bool isactive, bool isfocused) =>
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{
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var content = GUIContent.none;
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if (m_CurrentSprite != null)
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{
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var bones = m_CurrentSprite.GetBones();
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if (index < bones.Length)
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content = new GUIContent(bones[index].name);
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}
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rect.y += 2f;
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rect.height = EditorGUIUtility.singleLineHeight;
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SerializedProperty element = m_BoneTransformsProperty.GetArrayElementAtIndex(index);
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EditorGUI.PropertyField(rect, element, content);
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};
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}
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private void InitializeBoneTransformArray()
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{
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if (m_CurrentSprite)
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{
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var elementCount = m_BoneTransformsProperty.arraySize;
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var bindPoses = m_CurrentSprite.GetBindPoses();
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if (elementCount != bindPoses.Length)
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{
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m_BoneTransformsProperty.arraySize = bindPoses.Length;
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for (int i = elementCount; i < m_BoneTransformsProperty.arraySize; ++i)
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m_BoneTransformsProperty.GetArrayElementAtIndex(i).objectReferenceValue = null;
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m_NeedsRebind = true;
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}
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}
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_AlwaysUpdateProperty, Contents.alwaysUpdate);
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var sprite = m_SpriteSkin.spriteRenderer.sprite;
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var spriteChanged = m_CurrentSprite != sprite;
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if (m_ReorderableList == null || spriteChanged)
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{
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m_CurrentSprite = sprite;
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InitializeBoneTransformArray();
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SetupReorderableList();
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}
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(m_RootBoneProperty, Contents.rootBoneLabel);
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if (EditorGUI.EndChangeCheck())
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{
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m_NeedsRebind = true;
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}
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m_BoneFold = EditorGUILayout.Foldout(m_BoneFold, Contents.listHeaderLabel, true);
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if (m_BoneFold)
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{
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EditorGUILayout.Space();
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if (!serializedObject.isEditingMultipleObjects)
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{
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EditorGUI.BeginDisabledGroup(m_SpriteSkin.rootBone == null);
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m_ReorderableList.DoLayoutList();
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EditorGUI.EndDisabledGroup();
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}
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}
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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EditorGUI.BeginDisabledGroup(!EnableCreateBones());
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DoGenerateBonesButton();
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EditorGUI.EndDisabledGroup();
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EditorGUI.BeginDisabledGroup(!EnableSetBindPose());
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DoResetBindPoseButton();
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EditorGUI.EndDisabledGroup();
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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#if ENABLE_ANIMATION_PERFORMANCE
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m_ExperimentalFold = EditorGUILayout.Foldout(m_ExperimentalFold, Contents.experimental, true);
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if (m_ExperimentalFold)
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{
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EditorGUI.indentLevel++;
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(m_UseBatching, Contents.useManager);
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if (EditorGUI.EndChangeCheck())
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{
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foreach (var obj in targets)
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{
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((SpriteSkin)obj).UseBatching(m_UseBatching.boolValue);
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}
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}
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EditorGUI.indentLevel--;
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}
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#endif
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serializedObject.ApplyModifiedProperties();
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if (m_NeedsRebind)
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Rebind();
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if (spriteChanged && !m_SpriteSkin.ignoreNextSpriteChange)
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{
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ResetBounds(Undo.GetCurrentGroupName());
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m_SpriteSkin.ignoreNextSpriteChange = false;
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}
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DoValidationWarnings();
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}
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private void Rebind()
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{
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foreach (var t in targets)
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{
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var spriteSkin = t as SpriteSkin;
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if(spriteSkin.spriteRenderer.sprite == null || spriteSkin.rootBone == null)
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continue;
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spriteSkin.Rebind();
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ResetBoundsIfNeeded(spriteSkin);
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}
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m_NeedsRebind = false;
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}
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private void ResetBounds(string undoName = "Reset Bounds")
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{
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foreach (var t in targets)
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{
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var spriteSkin = t as SpriteSkin;
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if (!spriteSkin.isValid)
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continue;
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Undo.RegisterCompleteObjectUndo(spriteSkin, undoName);
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spriteSkin.CalculateBounds();
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EditorUtility.SetDirty(spriteSkin);
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}
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}
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private void ResetBoundsIfNeeded(SpriteSkin spriteSkin)
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{
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if (spriteSkin.isValid && spriteSkin.bounds == new Bounds())
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spriteSkin.CalculateBounds();
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}
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private bool EnableCreateBones()
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{
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foreach (var t in targets)
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{
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var spriteSkin = t as SpriteSkin;
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var sprite = spriteSkin.spriteRenderer.sprite;
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if (sprite != null && spriteSkin.rootBone == null)
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return true;
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}
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return false;
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}
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private bool EnableSetBindPose()
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{
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return IsAnyTargetValid();
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}
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private bool IsAnyTargetValid()
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{
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foreach (var t in targets)
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{
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var spriteSkin = t as SpriteSkin;
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if (spriteSkin.isValid)
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return true;
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}
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return false;
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}
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private void DoGenerateBonesButton()
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{
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if (GUILayout.Button("Create Bones", GUILayout.MaxWidth(125f)))
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{
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foreach (var t in targets)
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{
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var spriteSkin = t as SpriteSkin;
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var sprite = spriteSkin.spriteRenderer.sprite;
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if (sprite == null || spriteSkin.rootBone != null)
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continue;
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Undo.RegisterCompleteObjectUndo(spriteSkin, "Create Bones");
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spriteSkin.CreateBoneHierarchy();
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foreach (var transform in spriteSkin.boneTransforms)
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Undo.RegisterCreatedObjectUndo(transform.gameObject, "Create Bones");
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ResetBoundsIfNeeded(spriteSkin);
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EditorUtility.SetDirty(spriteSkin);
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}
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BoneGizmo.instance.boneGizmoController.OnSelectionChanged();
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}
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}
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private void DoResetBindPoseButton()
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{
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if (GUILayout.Button("Reset Bind Pose", GUILayout.MaxWidth(125f)))
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{
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foreach (var t in targets)
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{
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var spriteSkin = t as SpriteSkin;
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if (!spriteSkin.isValid)
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continue;
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Undo.RecordObjects(spriteSkin.boneTransforms, "Reset Bind Pose");
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spriteSkin.ResetBindPose();
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}
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}
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}
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private void DoValidationWarnings()
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{
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EditorGUILayout.Space();
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bool preAppendObjectName = targets.Length > 1;
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foreach (var t in targets)
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{
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var spriteSkin = t as SpriteSkin;
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var validationResult = spriteSkin.Validate();
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if (validationResult == SpriteSkinValidationResult.Ready)
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continue;
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var text = "";
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switch (validationResult)
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{
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case SpriteSkinValidationResult.SpriteNotFound:
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text = Contents.spriteNotFound;
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break;
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case SpriteSkinValidationResult.SpriteHasNoSkinningInformation:
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text = Contents.spriteHasNoSkinningInformation;
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break;
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case SpriteSkinValidationResult.SpriteHasNoWeights:
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text = Contents.spriteHasNoWeights;
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break;
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case SpriteSkinValidationResult.RootTransformNotFound:
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text = Contents.rootTransformNotFound;
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break;
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case SpriteSkinValidationResult.RootNotFoundInTransformArray:
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text = Contents.rootTransformNotFoundInArray;
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break;
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case SpriteSkinValidationResult.InvalidTransformArray:
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text = Contents.invalidTransformArray;
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break;
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case SpriteSkinValidationResult.InvalidTransformArrayLength:
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text = Contents.invalidTransformArrayLength;
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break;
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case SpriteSkinValidationResult.TransformArrayContainsNull:
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text = Contents.transformArrayContainsNull;
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break;
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}
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if (preAppendObjectName)
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text = spriteSkin.name + ": " + text;
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EditorGUILayout.HelpBox(text, MessageType.Warning);
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}
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}
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}
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}
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