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using System;
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using UnityEngine;
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using System.Collections.Generic;
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namespace UnityEditor.Experimental.U2D.Animation
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{
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internal class SpriteSelectorWidget
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{
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class Styles
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{
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public GUIStyle gridListStyle;
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public Styles()
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{
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gridListStyle = new GUIStyle("GridList");
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gridListStyle.alignment = GUI.skin.button.alignment;
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}
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}
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Sprite[] m_SpriteList = null;
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Texture2D[] m_SpritePreviews = null;
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List<int> m_SpritePreviewNeedFetching = new List<int>();
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Vector2 m_ScrollPos;
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Styles m_Style;
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const int kTargetPreviewSize = 64;
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public SpriteSelectorWidget()
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{}
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public void UpdateContents(Sprite[] sprites)
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{
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m_SpriteList = sprites;
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m_SpritePreviews = new Texture2D[sprites.Length];
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for (int i = 0; i < m_SpritePreviews.Length; ++i)
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m_SpritePreviewNeedFetching.Add(i);
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UpdateSpritePreviews();
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}
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public int ShowGUI(int selectedIndex)
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{
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if (m_Style == null)
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m_Style = new Styles();
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UpdateSpritePreviews();
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if (m_SpriteList == null || m_SpriteList.Length == 0)
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return selectedIndex;
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selectedIndex = (selectedIndex > m_SpriteList.Length) ? 0 : selectedIndex;
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using (var topRect = new EditorGUILayout.HorizontalScope())
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{
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//GUILayout.Label(Styles.spriteList, EditorStyles.label, new [] {GUILayout.Width(EditorGUIUtility.labelWidth - 5)});
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using (var selectionGridRect = new EditorGUILayout.HorizontalScope("box", new[] {GUILayout.ExpandWidth(true)}))
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{
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{
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float columnF;
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int columnCount, rowCount;
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GetRowColumnCount(EditorGUIUtility.currentViewWidth, kTargetPreviewSize, m_SpriteList.Length, out columnCount, out rowCount, out columnF);
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if (columnCount > 0 && rowCount > 0)
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{
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float contentSize = (columnF * kTargetPreviewSize) / columnCount;
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if (rowCount >= 2)
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m_ScrollPos = EditorGUILayout.BeginScrollView(m_ScrollPos, GUIStyle.none, GUI.skin.verticalScrollbar, new[] { GUILayout.Height(rowCount > 1 ? contentSize * 2 : contentSize) });
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m_Style.gridListStyle.fixedWidth = contentSize;
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m_Style.gridListStyle.fixedHeight = contentSize;
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selectedIndex = ContentSelectionGrid(selectedIndex, m_SpriteList, m_Style.gridListStyle, columnCount - 1);
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if (rowCount >= 2)
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EditorGUILayout.EndScrollView();
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}
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}
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}
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}
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return selectedIndex;
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}
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static void GetRowColumnCount(float drawWidth, int size, int contentCount, out int column, out int row, out float columnf)
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{
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columnf = (drawWidth) / size;
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column = (int)columnf;
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if (column == 0)
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row = 0;
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else
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row = (int)Mathf.Ceil((contentCount + column - 1) / column);
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}
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int ContentSelectionGrid(int selected, Sprite[] contents, GUIStyle style, int columnCount)
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{
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if (contents != null && contents.Length != 0)
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{
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selected = GUILayout.SelectionGrid(selected, m_SpritePreviews, columnCount, style);
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}
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return selected;
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}
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public bool NeedUpdatePreview()
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{
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return m_SpritePreviewNeedFetching.Count > 0;
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}
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void UpdateSpritePreviews()
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{
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for (int i = 0; i < m_SpritePreviewNeedFetching.Count; ++i)
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{
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var index = m_SpritePreviewNeedFetching[i];
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if(m_SpriteList[index] == null)
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m_SpritePreviews[index] = EditorGUIUtility.Load("icons/console.erroricon.png") as Texture2D;
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else
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m_SpritePreviews[index] = AssetPreview.GetAssetPreview(m_SpriteList[index]);
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if (m_SpritePreviews[index] != null)
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{
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m_SpritePreviewNeedFetching.RemoveAt(i);
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--i;
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}
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}
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}
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}
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}
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