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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.U2D.Animation;
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using UnityEngine;
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using UnityEngine.Experimental.U2D.Animation;
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using UnityEngine.U2D.Animation;
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namespace UnityEditor.Experimental.U2D.Animation
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{
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[CustomEditor(typeof(SpriteResolver))]
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internal class SpriteResolverInspector : Editor
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{
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static class Style
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{
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public static GUIContent noSpriteLibContainer = EditorGUIUtility.TrTextContent("No Sprite Library Container Component found or Sprite Library has no categories.");
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public static GUIContent categoryLabel = EditorGUIUtility.TrTextContent("Category");
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public static GUIContent labelLabel = EditorGUIUtility.TrTextContent("Label");
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public static GUIContent categoryIsEmptyLabel = EditorGUIUtility.TrTextContent("Category is Empty");
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}
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struct SpriteCategorySelectionList
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{
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public string categoryName;
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public int categoryNameHash;
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public string[] names;
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public int[] nameHash;
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public Sprite[] sprites;
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}
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private SerializedProperty m_SpriteCategoryHash;
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private SerializedProperty m_SpritelabelHash;
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private SpriteSkin m_SpriteSkin;
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Dictionary<int, SpriteCategorySelectionList> m_SpriteLibSelection = new Dictionary<int, SpriteCategorySelectionList>();
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string[] m_CategorySelection;
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int[] m_CategorySelectionHash;
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int m_CategorySelectionIndex = 0;
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int m_PreviousCategoryHash = 0;
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int m_labelSelectionIndex = 0;
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int m_PreviouslabelHash = 0;
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SpriteSelectorWidget m_SpriteSelectorWidget = new SpriteSelectorWidget();
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public void OnEnable()
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{
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m_SpriteCategoryHash = serializedObject.FindProperty("m_CategoryHash");
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m_SpritelabelHash = serializedObject.FindProperty("m_labelHash");
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m_SpriteSkin = (target as SpriteResolver).GetComponent<SpriteSkin>();
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m_PreviousCategoryHash = SpriteResolver.ConvertFloatToInt(m_SpriteCategoryHash.floatValue);
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m_PreviouslabelHash = SpriteResolver.ConvertFloatToInt(m_SpritelabelHash.floatValue);
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UpdateSpriteLibrary();
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}
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SpriteResolver spriteResolver { get {return target as SpriteResolver; } }
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void UpdateSpriteLibrary()
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{
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m_SpriteLibSelection.Clear();
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int categoryHash = SpriteResolver.ConvertFloatToInt(m_SpriteCategoryHash.floatValue);
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int labelHash = SpriteResolver.ConvertFloatToInt(m_SpritelabelHash.floatValue);
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var spriteLib = spriteResolver.spriteLibrary;
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if (spriteLib != null)
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{
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foreach (var labels in spriteLib.labels)
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{
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if (!m_SpriteLibSelection.ContainsKey(labels.hash))
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{
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var nameHash = labels.categoryList.Select(x => x.hash).Distinct().ToArray();
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if (nameHash.Length > 0)
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{
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var selectionList = new SpriteCategorySelectionList()
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{
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names = nameHash.Select(x =>
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{
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var v = labels.categoryList.FirstOrDefault(y => y.hash == x);
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return v.name;
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}).ToArray(),
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nameHash = nameHash,
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sprites = nameHash.Select(x =>
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{
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var v = labels.categoryList.FirstOrDefault(y => y.hash == x);
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return v.sprite;
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}).ToArray(),
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categoryName = labels.name,
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categoryNameHash = labels.hash
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};
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m_SpriteLibSelection.Add(labels.hash, selectionList);
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}
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}
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}
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}
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m_CategorySelection = new string[1 + m_SpriteLibSelection.Keys.Count];
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m_CategorySelection[0] = TextContent.none;
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m_CategorySelectionHash = new int[1 + m_SpriteLibSelection.Keys.Count];
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m_CategorySelectionHash[0] = SpriteLibraryAsset.GetStringHash(TextContent.none);
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for (int i = 0; i < m_SpriteLibSelection.Keys.Count; ++i)
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{
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var selection = m_SpriteLibSelection[m_SpriteLibSelection.Keys.ElementAt(i)];
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m_CategorySelection[i + 1] = selection.categoryName;
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m_CategorySelectionHash[i + 1] = selection.categoryNameHash;
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if (selection.categoryNameHash == categoryHash)
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m_CategorySelectionIndex = i + 1;
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}
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ValidateCategorySelectionIndexValue();
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if (m_CategorySelectionIndex > 0)
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{
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m_SpriteSelectorWidget.UpdateContents(m_SpriteLibSelection[m_CategorySelectionHash[m_CategorySelectionIndex]].sprites);
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if (m_SpriteLibSelection.ContainsKey(categoryHash))
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{
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m_labelSelectionIndex = Array.FindIndex(m_SpriteLibSelection[categoryHash].nameHash, x => x == labelHash);
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}
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}
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spriteResolver.spriteLibChanged = false;
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}
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void ValidateCategorySelectionIndexValue()
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{
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if (m_CategorySelectionIndex < 0 || m_CategorySelectionHash.Length <= m_CategorySelectionIndex)
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m_CategorySelectionIndex = 0;
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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if (spriteResolver.spriteLibChanged)
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UpdateSpriteLibrary();
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var currentlabelHashValue = SpriteResolver.ConvertFloatToInt(m_SpritelabelHash.floatValue);
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var currentCategoryHashValue = SpriteResolver.ConvertFloatToInt(m_SpriteCategoryHash.floatValue);
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m_CategorySelectionIndex = Array.FindIndex(m_CategorySelectionHash, x => x == currentCategoryHashValue);
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ValidateCategorySelectionIndexValue();
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if (m_CategorySelection.Length == 1)
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{
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EditorGUILayout.LabelField(Style.noSpriteLibContainer);
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}
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else
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{
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EditorGUI.BeginChangeCheck();
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m_CategorySelectionIndex = EditorGUILayout.Popup(Style.categoryLabel, m_CategorySelectionIndex, m_CategorySelection);
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if (m_CategorySelectionIndex != 0)
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{
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var selection = m_SpriteLibSelection[m_CategorySelectionHash[m_CategorySelectionIndex]];
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if (selection.names.Length <= 0)
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{
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EditorGUILayout.LabelField(Style.categoryIsEmptyLabel);
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}
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else
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{
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if (m_labelSelectionIndex < 0 || m_labelSelectionIndex >= selection.names.Length)
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m_labelSelectionIndex = 0;
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m_labelSelectionIndex = EditorGUILayout.Popup(Style.labelLabel, m_labelSelectionIndex, selection.names);
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m_labelSelectionIndex = m_SpriteSelectorWidget.ShowGUI(m_labelSelectionIndex);
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}
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}
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if (EditorGUI.EndChangeCheck())
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{
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currentCategoryHashValue = m_CategorySelectionHash[m_CategorySelectionIndex];
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if (m_SpriteLibSelection.ContainsKey(currentCategoryHashValue))
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{
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var hash = m_SpriteLibSelection[currentCategoryHashValue].nameHash;
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if (hash.Length > 0)
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{
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if (m_labelSelectionIndex < 0 || m_labelSelectionIndex >= hash.Length)
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m_labelSelectionIndex = 0;
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currentlabelHashValue = m_SpriteLibSelection[currentCategoryHashValue].nameHash[m_labelSelectionIndex];
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}
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}
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m_SpriteCategoryHash.floatValue = SpriteResolver.ConvertIntToFloat(currentCategoryHashValue);
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m_SpritelabelHash.floatValue = SpriteResolver.ConvertIntToFloat(currentlabelHashValue);
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serializedObject.ApplyModifiedProperties();
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var sf = target as SpriteResolver;
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if (m_SpriteSkin != null)
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m_SpriteSkin.ignoreNextSpriteChange = true;
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sf.ResolveSpriteToSpriteRenderer();
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}
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if (m_PreviousCategoryHash != currentCategoryHashValue)
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{
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if (m_SpriteLibSelection.ContainsKey(currentCategoryHashValue))
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{
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m_SpriteSelectorWidget.UpdateContents(m_SpriteLibSelection[currentCategoryHashValue].sprites);
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}
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m_PreviousCategoryHash = currentCategoryHashValue;
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}
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if (m_PreviouslabelHash != currentlabelHashValue)
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{
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if (m_SpriteLibSelection.ContainsKey(currentCategoryHashValue))
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m_labelSelectionIndex = Array.FindIndex(m_SpriteLibSelection[currentCategoryHashValue].nameHash, x => x == currentlabelHashValue);
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m_PreviouslabelHash = currentlabelHashValue;
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}
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serializedObject.ApplyModifiedProperties();
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if (m_SpriteSelectorWidget.NeedUpdatePreview())
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this.Repaint();
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}
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}
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}
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}
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