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using UnityEngine.Experimental.U2D.Animation;
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namespace UnityEditor.Experimental.U2D.Animation
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{
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[CustomEditor(typeof(SpriteLibrary))]
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[CanEditMultipleObjects]
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internal class SpriteLibraryInspector : Editor
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{
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private SerializedProperty m_SpriteLib;
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public void OnEnable()
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{
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m_SpriteLib = serializedObject.FindProperty("m_SpriteLibraryAsset");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(m_SpriteLib);
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if (EditorGUI.EndChangeCheck())
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{
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serializedObject.ApplyModifiedProperties();
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foreach (var t in targets)
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{
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var srs = (t as SpriteLibrary).GetComponentsInChildren<SpriteResolver>();
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foreach (var sr in srs)
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{
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sr.ResolveSpriteToSpriteRenderer();
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sr.spriteLibChanged = true;
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}
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}
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}
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}
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}
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}
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