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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal class DisabledUndo : IUndo
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{
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public void RecordObject(object o, string name) {}
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public void RegisterCompleteObjectUndo(object o, string name) {}
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public void RegisterCompleteObjectUndo(object[] o, string name) {}
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public void RegisterCreatedObjectUndo(object o, string name) {}
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public void DestroyObjectImmediate(object o)
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{
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BaseObject.DestroyImmediate(o);
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}
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public void ClearUndo(object o) {}
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public void IncrementCurrentGroup() {}
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}
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}
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