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using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.U2D.Animation
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{
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internal class PastePanel : VisualElement
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{
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public class PastePanelFactory : UxmlFactory<PastePanel, PastePanelUxmlTraits> {}
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public class PastePanelUxmlTraits : UxmlTraits {}
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public event Action<bool, bool, bool, bool> onPasteActivated = (bones, mesh, flipX, flipY) => {};
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private Toggle m_BonesToggle;
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private Toggle m_MeshToggle;
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private Toggle m_FlipXToggle;
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private Toggle m_FlipYToggle;
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public bool bones
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{
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get { return m_BonesToggle.value; }
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set { m_BonesToggle.value = value; }
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}
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public bool mesh
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{
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get { return m_MeshToggle.value; }
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set { m_MeshToggle.value = value; }
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}
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public bool flipX
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{
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get { return m_FlipXToggle.value; }
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set { m_FlipXToggle.value = value; }
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}
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public bool flipY
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{
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get { return m_FlipYToggle.value; }
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set { m_FlipYToggle.value = value; }
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}
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public PastePanel()
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{
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styleSheets.Add(ResourceLoader.Load<StyleSheet>("SkinningModule/PastePanelStyle.uss"));
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if (EditorGUIUtility.isProSkin)
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AddToClassList("Dark");
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RegisterCallback<MouseDownEvent>((e) => { e.StopPropagation(); });
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RegisterCallback<MouseUpEvent>((e) => { e.StopPropagation(); });
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}
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public void BindElements()
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{
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m_BonesToggle = this.Q<Toggle>("BonesField");
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m_MeshToggle = this.Q<Toggle>("MeshField");
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m_FlipXToggle = this.Q<Toggle>("FlipXField");
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m_FlipYToggle = this.Q<Toggle>("FlipYField");
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var pasteButton = this.Q<Button>("PasteButton");
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pasteButton.clickable.clicked += OnPasteActivated;
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}
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public void OnPasteActivated()
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{
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onPasteActivated(bones, mesh, flipX, flipY);
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}
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public static PastePanel GenerateFromUXML()
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{
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var visualTree = ResourceLoader.Load<VisualTreeAsset>("SkinningModule/PastePanel.uxml");
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var clone = visualTree.CloneTree().Q<PastePanel>("PastePanel");
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clone.BindElements();
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return clone;
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}
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}
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}
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