mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
Initial commit
This commit is contained in:
commit
3c7cc0c973
8391 changed files with 704313 additions and 0 deletions
|
@ -0,0 +1,39 @@
|
|||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace UnityEditor.U2D.Animation
|
||||
{
|
||||
[Serializable]
|
||||
internal class Vertex2D
|
||||
{
|
||||
public Vector2 position
|
||||
{
|
||||
get { return m_Position; }
|
||||
set { m_Position = value; }
|
||||
}
|
||||
|
||||
public EditableBoneWeight editableBoneWeight
|
||||
{
|
||||
get { return m_EditableBoneWeight; }
|
||||
set { m_EditableBoneWeight = value; }
|
||||
}
|
||||
|
||||
public Vertex2D(Vector2 position)
|
||||
{
|
||||
m_Position = position;
|
||||
m_EditableBoneWeight = EditableBoneWeightUtility.CreateFromBoneWeight(new BoneWeight());
|
||||
}
|
||||
|
||||
public Vertex2D(Vector2 position, BoneWeight weights)
|
||||
{
|
||||
m_Position = position;
|
||||
m_EditableBoneWeight = EditableBoneWeightUtility.CreateFromBoneWeight(weights);
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
Vector2 m_Position;
|
||||
|
||||
[SerializeField]
|
||||
EditableBoneWeight m_EditableBoneWeight;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue