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AbstractConcept 2022-09-13 00:36:34 -05:00
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namespace UnityEditor.U2D.Animation
{
internal interface ISelection<T>
{
int Count { get; }
T activeElement { get; set; }
T[] elements { get; set; }
void Clear();
void BeginSelection();
void EndSelection(bool select);
void Select(T element, bool select);
bool Contains(T element);
}
}