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AbstractConcept 2022-09-13 00:36:34 -05:00
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using System;
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
[Serializable]
internal class BoneSelection : SerializableSelection<BoneCache>, IBoneSelection
{
protected override BoneCache GetInvalidElement() { return null; }
public BoneCache root
{
get { return activeElement.FindRoot<BoneCache>(elements); }
}
public BoneCache[] roots
{
get { return elements.FindRoots<BoneCache>(); }
}
}
}