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using System.IO;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal static class ResourceLoader
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{
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const string k_ResourcePath = "Packages/com.unity.2d.animation/Editor/Assets";
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internal static T Load<T>(string path) where T : Object
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{
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var assetPath = Path.Combine(k_ResourcePath, path);
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var asset = AssetDatabase.LoadAssetAtPath<T>(assetPath);
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return asset;
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}
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}
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}
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