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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.U2D.Layout
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{
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internal class DropdownMenu : VisualElement
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{
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public class DropdownMenuFactory : UxmlFactory<DropdownMenu, DropdownMenuUxmlTraits> {}
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public class DropdownMenuUxmlTraits : UxmlTraits {}
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/*
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private ButtonGroup m_ButtonGroup;
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public DropdownMenu()
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{
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RegisterCallback<FocusOutEvent>(OnFocusOut, Capture.NoCapture);
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RegisterCallback<MouseLeaveEvent>(OnMouseLeaveEvent);
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}
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public void InitialiseWithButtonGroup(ButtonGroup buttonGroup)
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{
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if (m_ButtonGroup == buttonGroup)
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return;
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m_ButtonGroup = buttonGroup;
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var buttonGroupLocalPosition = parent.WorldToLocal(new Vector2(buttonGroup.worldBound.x, buttonGroup.worldBound.y));
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style.positionType = PositionType.Absolute;
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style.positionLeft = buttonGroupLocalPosition.x;
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style.positionTop = buttonGroupLocalPosition.y;
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style.flexDirection = buttonGroup.isHorizontal ? FlexDirection.Row : FlexDirection.Column;
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foreach (var element in buttonGroup.elements)
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Add(element);
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}
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private void OnMouseLeaveEvent(MouseLeaveEvent evt)
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{
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Close();
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}
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private void OnFocusOut(FocusOutEvent evt)
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{
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Close();
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}
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private void Close()
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{
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foreach (var element in contentContainer.Children())
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m_ButtonGroup.elements.Add(element);
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this.contentContainer.Clear();
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style.width = 0;
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style.height = 0;
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m_ButtonGroup = null;
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}
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*/
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}
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}
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