mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
Initial commit
This commit is contained in:
commit
3c7cc0c973
8391 changed files with 704313 additions and 0 deletions
|
@ -0,0 +1,37 @@
|
|||
# Skinning Editor
|
||||
|
||||
The __Skinning Editor__ is available as a module in the __Sprite Editor__ after you install the __2D Animation__ package. You can use the [available tools](SkinEdToolsShortcuts.md) in the Skinning Editor to create the [bones](SkinEdToolsShortcuts.html#bone-tools) of the animation skeleton, generate and edit the mesh [geometry](SkinEdToolsShortcuts.html#geometry-tools) of your character, and adjust the [weights](SkinEdToolsShortcuts.html#weight-tools) used to bind the bones to the Sprite meshes.
|
||||
|
||||
To open your imported character in the Skinning Editor:
|
||||
|
||||
1. Select the character [Prefab](https://docs.unity3d.com/Manual/Prefabs.html) created after importing your character with the PSD Importer.
|
||||
|
||||
2. Select the Prefab and go to its Inspector window. Select the __Sprite Editor__ button to open the Prefab in the Sprite Editor.
|
||||
|
||||
3. In the Sprite Editor, open the drop-down menu at the upper left of the editor window and select the __Skinning Editor__ module.
|
||||
|
||||

|
||||
|
||||
|
||||
|
||||
See the [Editor tools and shortcuts](SkinEdToolsShortcuts.md) page for more information about the different features and tools available in the Skinning Editor.
|
||||
|
||||
## How to select a Sprite in the editor
|
||||
|
||||
To select a Sprite in the Skinning Editor window:
|
||||
|
||||
1. Double-click a Sprite to select it in the editor window. An orange outline appears around the Sprite that is selected (you can change the outline color in [Tool Preferences](ToolPref.md).
|
||||
|
||||
2. If the Sprite you want to select is behind other Sprites, hover over where the Sprite is, and double-click to cycle through all Sprites at the cursor location until you reach the desired Sprite.
|
||||
|
||||
3. Double-click on a blank area in the editor window to deselect all Sprites.
|
||||
|
||||
## How to select bone or Mesh vertices in the editor
|
||||
|
||||
To select a bone or mesh vertices when using the [Bone](SkinEdToolsShortcuts.html#bone-tools) and [Geometry tools](SkinEdToolsShortcuts.html#geometry-tools):
|
||||
|
||||
1. Click a bone or mesh vertex to select it specifically.
|
||||
|
||||
2. Draw a selection rectangle over multiple bones or vertices to select them all at once.
|
||||
|
||||
3. Right click to deselect any selected bone or mesh vertices.
|
Loading…
Add table
Add a link
Reference in a new issue