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# Sprite Library component
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Use the __Sprite Library__ component to connect the [Sprite Library Asset](SLAsset.md) to a GameObject. This allows you to access all of the Sprites within the __Sprite Library Asset__ and display them on the [Sprite Renderer](https://docs.unity3d.com/Manual/class-SpriteRenderer.) of the GameObject.
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| Property | Function |
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| ------------------------ | ------------------------------------------------------------ |
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| __Sprite Library Asset__ | Set this to the Sprite Library Asset you want to use on this GameObject. |
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