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AbstractConcept 2022-09-13 00:36:34 -05:00
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using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public class Actor
{
public List<string> defNames = new List<string>();
public List<string> requiredGenitals = new List<string>();
public bool controlGenitalAngle = false;
public List<AlienRaceOffset> raceOffsets;
public List<string> blacklistedRaces;
public bool initiator = false;
public string gender;
public bool isFucking = false;
public bool isFucked = false;
public List<string> bodyDefTypes = new List<string>();
public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
public Vector3 offset = new Vector2(0, 0);
public List<string> requiredGender;
public List<string> tags = new List<string>();
}
}