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25
Assets/Scripts/AnimationComponents/Actor.cs
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25
Assets/Scripts/AnimationComponents/Actor.cs
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using System.Collections.Generic;
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using System.Xml;
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using System.Xml.Serialization;
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using UnityEngine;
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namespace RimWorldAnimationStudio
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{
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public class Actor
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{
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public List<string> defNames = new List<string>();
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public List<string> requiredGenitals = new List<string>();
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public bool controlGenitalAngle = false;
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public List<AlienRaceOffset> raceOffsets;
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public List<string> blacklistedRaces;
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public bool initiator = false;
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public string gender;
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public bool isFucking = false;
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public bool isFucked = false;
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public List<string> bodyDefTypes = new List<string>();
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public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
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public Vector3 offset = new Vector2(0, 0);
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public List<string> requiredGender;
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public List<string> tags = new List<string>();
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}
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}
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