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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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v 1.0.1
- Added option to scale the size of the UI (available under the View menu) - Vertical scrolling has been added to left and right animation panels, so all the controls are accessible when using a lower resolution monitors - The toggles for designating allowed races for actors now enforces the requirement that actor can either be a 'Human' (also includes all alien humanoids), or one or more types of animal
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<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VSCode.Editor">
|
<Reference Include="Unity.VSCode.Editor">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Editor">
|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro.Editor">
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Path.Editor">
|
<Reference Include="Unity.2D.Path.Editor">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline">
|
<Reference Include="Unity.Timeline">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="PsdPlugin">
|
<Reference Include="PsdPlugin">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.CollabProxy.Editor">
|
<Reference Include="Unity.CollabProxy.Editor">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Rider.Editor">
|
<Reference Include="Unity.Rider.Editor">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics">
|
<Reference Include="Unity.Mathematics">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
|
<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Sprite.Editor">
|
<Reference Include="Unity.2D.Sprite.Editor">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Runtime">
|
<Reference Include="Unity.2D.Common.Runtime">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect">
|
<Reference Include="Unity.2D.PixelPerfect">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Editor">
|
<Reference Include="Unity.2D.Animation.Editor">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics.Editor">
|
<Reference Include="Unity.Mathematics.Editor">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Editor">
|
<Reference Include="Unity.2D.Common.Editor">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>C:/UnityDev/rimworld-animation-studio/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>C:/UnityDev/rimworld-animation-studio/Source/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup></ItemGroup>
|
<ItemGroup></ItemGroup>
|
||||||
|
|
|
@ -411,7 +411,7 @@ MonoBehaviour:
|
||||||
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||||
m_ColorMultiplier: 1
|
m_ColorMultiplier: 1
|
||||||
m_FadeDuration: 0.1
|
m_FadeDuration: 0
|
||||||
m_SpriteState:
|
m_SpriteState:
|
||||||
m_HighlightedSprite: {fileID: 0}
|
m_HighlightedSprite: {fileID: 0}
|
||||||
m_PressedSprite: {fileID: 0}
|
m_PressedSprite: {fileID: 0}
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -8,7 +8,7 @@ namespace RimWorldAnimationStudio
|
||||||
public static class Constants
|
public static class Constants
|
||||||
{
|
{
|
||||||
// Project data
|
// Project data
|
||||||
public static string currentVersion = "1.0.0";
|
public static string currentVersion = "1.0.1";
|
||||||
public static string projectHome = "https://gitgud.io/AbstractConcept/rimworld-animation-studio";
|
public static string projectHome = "https://gitgud.io/AbstractConcept/rimworld-animation-studio";
|
||||||
public static string projectWiki = "https://gitgud.io/AbstractConcept/rimworld-animation-studio/-/wikis/home";
|
public static string projectWiki = "https://gitgud.io/AbstractConcept/rimworld-animation-studio/-/wikis/home";
|
||||||
|
|
||||||
|
|
|
@ -19,6 +19,8 @@ namespace RimWorldAnimationStudio
|
||||||
Transform contentWindow = transform.FindDeepChild("Content");
|
Transform contentWindow = transform.FindDeepChild("Content");
|
||||||
Reset();
|
Reset();
|
||||||
|
|
||||||
|
bool actorIsHuman = actor.DefNames.Contains("Human");
|
||||||
|
|
||||||
for (int i = 0; i < allTags.Count(); i++)
|
for (int i = 0; i < allTags.Count(); i++)
|
||||||
{
|
{
|
||||||
string tag = allTags.ElementAt(i);
|
string tag = allTags.ElementAt(i);
|
||||||
|
@ -37,6 +39,7 @@ namespace RimWorldAnimationStudio
|
||||||
{ actor.DefNames.Remove(tag); }
|
{ actor.DefNames.Remove(tag); }
|
||||||
|
|
||||||
Workspace.RecordEvent("Actor def name");
|
Workspace.RecordEvent("Actor def name");
|
||||||
|
Initialize();
|
||||||
});
|
});
|
||||||
|
|
||||||
if (CustomTags.defNames.Contains(tag))
|
if (CustomTags.defNames.Contains(tag))
|
||||||
|
@ -49,7 +52,9 @@ namespace RimWorldAnimationStudio
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
if (addedNewTag && i == allTags.Count() - 1)
|
toggleComp.interactable = actorIsHuman == (tag == "Human") || actor.DefNames.NullOrEmpty();
|
||||||
|
|
||||||
|
if (addedNewTag && i == allTags.Count() - 1 && toggleComp.interactable)
|
||||||
{ toggleComp.isOn = true; }
|
{ toggleComp.isOn = true; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,10 +24,10 @@ namespace RimWorldAnimationStudio
|
||||||
if (EventSystem.current.currentSelectedGameObject != null)
|
if (EventSystem.current.currentSelectedGameObject != null)
|
||||||
{
|
{
|
||||||
Transform child = transform.FindDeepChild(EventSystem.current.currentSelectedGameObject.name);
|
Transform child = transform.FindDeepChild(EventSystem.current.currentSelectedGameObject.name);
|
||||||
|
|
||||||
if (child != null)
|
if (child != null)
|
||||||
{
|
{
|
||||||
EventSystem.current.SetSelectedGameObject(this.gameObject);
|
//EventSystem.current.SetSelectedGameObject(this.gameObject);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
26
Source/Assets/Scripts/GUI/UIAutoAdjust.cs
Normal file
26
Source/Assets/Scripts/GUI/UIAutoAdjust.cs
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RimWorldAnimationStudio
|
||||||
|
{
|
||||||
|
public class UIAutoAdjust : MonoBehaviour
|
||||||
|
{
|
||||||
|
public RectTransform driverTransform;
|
||||||
|
|
||||||
|
private RectTransform rectTransform;
|
||||||
|
private RectTransform parentTransform;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
rectTransform = GetComponent<RectTransform>();
|
||||||
|
parentTransform = transform.parent.GetComponent<RectTransform>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float targetHeight = parentTransform.rect.height - driverTransform.rect.height;
|
||||||
|
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, targetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Source/Assets/Scripts/GUI/UIAutoAdjust.cs.meta
Normal file
11
Source/Assets/Scripts/GUI/UIAutoAdjust.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ba0288438d7c0f746b62452e8d9d701a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
36
Source/Assets/Scripts/GUI/UIScaler.cs
Normal file
36
Source/Assets/Scripts/GUI/UIScaler.cs
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
namespace RimWorldAnimationStudio
|
||||||
|
{
|
||||||
|
public class UIScaler : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float defaultScale = 1f;
|
||||||
|
public CanvasScaler canvasScaler;
|
||||||
|
public InputField uiScaler;
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
if (canvasScaler && uiScaler)
|
||||||
|
{
|
||||||
|
float scale = PlayerPrefs.GetFloat("uiScale");
|
||||||
|
canvasScaler.scaleFactor = scale > 0f ? scale : defaultScale;
|
||||||
|
uiScaler.SetTextWithoutNotify(scale.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnScaleChanged()
|
||||||
|
{
|
||||||
|
float scale = Mathf.Clamp(float.Parse(uiScaler.text), 0.25f, 4f);
|
||||||
|
uiScaler.SetTextWithoutNotify(scale.ToString());
|
||||||
|
|
||||||
|
canvasScaler.scaleFactor = scale;
|
||||||
|
PlayerPrefs.SetFloat("uiScale", scale);
|
||||||
|
|
||||||
|
EventSystem.current.SetSelectedGameObject(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Source/Assets/Scripts/GUI/UIScaler.cs.meta
Normal file
11
Source/Assets/Scripts/GUI/UIScaler.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7afdc8339f195f946ab53e259172bf8b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
16
Source/Assets/Scripts/GUI/VersionText.cs
Normal file
16
Source/Assets/Scripts/GUI/VersionText.cs
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace RimWorldAnimationStudio
|
||||||
|
{
|
||||||
|
public class VersionText : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Text text = GetComponent<Text>();
|
||||||
|
text.text = Constants.currentVersion;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Source/Assets/Scripts/GUI/VersionText.cs.meta
Normal file
11
Source/Assets/Scripts/GUI/VersionText.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9a4c5d831743ea646836ce1913152544
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
BIN
Source/Library/Artifacts/06/060609330682eb08abd19e163386e7f1
Normal file
BIN
Source/Library/Artifacts/06/060609330682eb08abd19e163386e7f1
Normal file
Binary file not shown.
BIN
Source/Library/Artifacts/13/135e187924bf2f316ae525f52e3ac2b0
Normal file
BIN
Source/Library/Artifacts/13/135e187924bf2f316ae525f52e3ac2b0
Normal file
Binary file not shown.
BIN
Source/Library/Artifacts/15/151a98f28b0701bda44243c967ed09bb
Normal file
BIN
Source/Library/Artifacts/15/151a98f28b0701bda44243c967ed09bb
Normal file
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BIN
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Unity.2D.Animation.Editor.dll:
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namespaceName: UnityEngine.Timeline
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className: AnimationTrack
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|
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|
@ -1 +1 @@
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@ -1 +1 @@
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|
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26
Source/Source.sln
Normal file
26
Source/Source.sln
Normal file
|
@ -0,0 +1,26 @@
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|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 15
|
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|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{9A11237F-ED63-616E-DBDE-C39399B84FC5}"
|
||||||
|
EndProject
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|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3868765D-48DD-DE57-0049-9E3FAEBC4A52}"
|
||||||
|
EndProject
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Global
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|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
|
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|
Release|Any CPU = Release|Any CPU
|
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|
EndGlobalSection
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|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{9A11237F-ED63-616E-DBDE-C39399B84FC5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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|
{9A11237F-ED63-616E-DBDE-C39399B84FC5}.Debug|Any CPU.Build.0 = Debug|Any CPU
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|
{9A11237F-ED63-616E-DBDE-C39399B84FC5}.Release|Any CPU.ActiveCfg = Release|Any CPU
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|
{9A11237F-ED63-616E-DBDE-C39399B84FC5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{3868765D-48DD-DE57-0049-9E3FAEBC4A52}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{3868765D-48DD-DE57-0049-9E3FAEBC4A52}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{3868765D-48DD-DE57-0049-9E3FAEBC4A52}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{3868765D-48DD-DE57-0049-9E3FAEBC4A52}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
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Loading…
Reference in a new issue