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Keyframe stretching plus appendage manipulation
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427 changed files with 7003 additions and 1147 deletions
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@ -19,6 +19,7 @@ namespace RimWorldAnimationStudio
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public static List<string> bodyDefTypes = new List<string>() { "Human", "Bird", "BeetleLike", "BeetleLikeWithClaw", "MechanicalCentipede", "MechanicalTermite", "Lancer", "Pikeman", "Monkey", "QuadrupedAnimalWithClawsTailAndJowl", "QuadrupedAnimalWithHooves", "QuadrupedAnimalWithHoovesAndHorn", "QuadrupedAnimalWithHoovesAndHump", "QuadrupedAnimalWithHoovesAndTusks", "QuadrupedAnimalWithHoovesTusksAndTrunk", "QuadrupedAnimalWithPaws", "QuadrupedAnimalWithPawsAndTail", "Scyther", "Snake", "TurtleLike" };
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public static List<string> sexTypes = new List<string>() { "None", "Vaginal", "Anal", "Oral", "Masturbation", "DoublePenetration", "Boobjob", "Handjob", "Footjob", "Fingering", "Scissoring", "MutualMasturbation", "Fisting", "MechImplant", "Rimming", "Fellatio", "Cunnilingus", "Sixtynine" };
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public static List<string> interactionDefTypes = new List<string>();
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public static List<string> soundDefs = new List<string>() { "None", "Sex", "Fuck", "Slimy", "Suck", "Cum" };
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[SerializeField] private List<WorkspaceSnapShot> workspaceHistory = new List<WorkspaceSnapShot>();
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[SerializeField] private int historyIndex = 0;
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@ -26,7 +27,8 @@ namespace RimWorldAnimationStudio
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private bool isDirty = false;
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public static ActorManipulationMode actorManipulationMode = ActorManipulationMode.Pan;
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public static ActorBodyPart selectedBodyPart;
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public static int StageWindowSize
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{
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get
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@ -47,12 +49,12 @@ namespace RimWorldAnimationStudio
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{ TrackChanges(); }
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}
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public PawnKeyframe GetCurrentPawnKeyframe()
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public PawnKeyframe GetCurrentPawnKeyframe(bool makeKeyframe = false)
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{
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int stageTick = AnimationController.Instance.stageTick;
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PawnKeyframe keyframe = animationDef?.animationStages[stageID]?.animationClips[actorID]?.keyframes.FirstOrDefault(x => x.atTick == stageTick);
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if (keyframe != null)
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if (keyframe != null || makeKeyframe == false)
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{ return keyframe; }
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AnimationController.Instance.AddPawnKeyframe();
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