Keyframe stretching plus appendage manipulation

This commit is contained in:
AbstractConcept 2022-09-20 01:03:55 -05:00
parent 18c0473f39
commit 1af7f41d63
427 changed files with 7003 additions and 1147 deletions

View file

@ -31,5 +31,34 @@ namespace RimWorldAnimationStudio
default: return Vector3.zero;
}
}
public static Vector3 AppendageOffsetAt(string bodyType, int rotation)
{
if (rotation == 0 || rotation == 2)
{
switch (bodyType)
{
case "Male": return new Vector3(0.00f, 0f, -0.46f);
case "Female": return new Vector3(0.00f, 0f, -0.51f);
case "Thin": return new Vector3(0.00f, 0f, -0.46f);
case "Hulk": return new Vector3(0.00f, 0f, -0.66f);
case "Fat": return new Vector3(0.00f, 0f, -0.52f);
default: return Vector3.zero;
}
}
else
{
switch (bodyType)
{
case "Male": return new Vector3(0.07f, 0f, -0.41f);
case "Female": return new Vector3(0.07f, 0f, -0.47f);
case "Thin": return new Vector3(-0.05f, 0f, -0.43f);
case "Hulk": return new Vector3(-0.03f, 0f, -0.64f);
case "Fat": return new Vector3(0.24f, 0f, -0.50f);
default: return Vector3.zero;
}
}
}
}
}