Def load selection and basic def alteration

This commit is contained in:
AbstractConcept 2022-09-15 00:17:44 -05:00
parent f78d85de3b
commit 0364322d46
311 changed files with 15823 additions and 1151 deletions

View file

@ -9,12 +9,14 @@ namespace RimWorldAnimationStudio
public string defName = "Undefined";
public string label = "Undefined";
public bool sounds = false;
[XmlIgnore] public int animationTimeTicks = 0;
[XmlArray("sexTypes"), XmlArrayItem("li")] public List<string> sexTypes = new List<string>();
[XmlArray("interactionDefTypes"), XmlArrayItem("li")] public List<string> interactionDefTypes = new List<string>();
[XmlArray("actors"), XmlArrayItem("li")] public List<Actor> actors = new List<Actor>();
[XmlArray("animationStages"), XmlArrayItem("li")] public List<AnimationStage> animationStages = new List<AnimationStage>();
[XmlIgnore] public int animationTimeTicks = 0;
public void Initialize()
{
animationTimeTicks = 0;