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58 lines
1.4 KiB
Markdown
58 lines
1.4 KiB
Markdown
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# Changelog
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## [2.1.0] - 2020-11-17
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###Changed
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- Minor version bump due to change in required Unity version
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## [2.0.4] - 2019-12-02
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### Changed
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- Deploy samples as individual files.
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- Changed License file
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## [2.0.3] - 2019-11-06
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### Changed
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- Deprecated the CinemachinePixelPerfect extension. Use the one from Cinemachine v2.4 instead.
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## [2.0.2] - 2019-07-13
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### Changed
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- Mark package to support Unity 2019.3.0a10 onwards.
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## [2.0.1] - 2019-07-12
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### Changed
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- Deploy Samples as UnityPackage.
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## [2.0.0] - 2019-07-05
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### Added
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- Added CinemachinePixelPerfect, a Cinemachine Virtual Camera Extension that solves some compatibility issues between Cinemachine and Pixel Perfect Camera.
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### Fixed
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- Fixed an issue where recompiling scripts while a Pixel Perfect Camera is running would cause null reference exeptions.
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## [1.0.1-preview] - 2018-06-19
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### Changed
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- Disabled "Run In Edit Mode" button for presets and inactive game objects.
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- "Run In Edit Mode" is now automatically disabled when you enter play mode.
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### Fixed
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- Fixed an issue where some UI text was missing from the preset inspector.
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- Addressed a performance warning you could get when you target mobile platforms.
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## [1.0.0-preview] - 2018-05-03
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### This is the first preview release of *Unity Package \<2D Pixel Perfect\>*.
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*This initial release contains a Pixel Perfect Camera component which ensures your pixel art remains crisp and clear at different resolutions, and stable in motion.*
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