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15 lines
1.1 KiB
Markdown
15 lines
1.1 KiB
Markdown
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# Enabling Collision
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Attach a __Collider 2D__ component to your Sprite Shape to enable the Collider properties in the __Sprite Shape Controller.__ Only the __Edge__ and __Polygon Collider 2D__ components can be used with __Sprite Shapes__.
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![Attaching a Collider component](images/v1.1-Collider.png)
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The Collider mesh automatically updates itself to the shape of the Sprite Shape when attached. See the Collider section of the [Sprite Shape Controller](SSController.md) page for more details about the Sprite Shape Collider options.
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By default, the Collider mesh is automatically reshaped to match the Sprite Shape every time it is edited. To make manual edits to the Collider mesh directly, first disable both __Update Collider__ and __Optimize Collider__ in the __Sprite Shape Controller's__ Collider settings to prevent the Controller from updating the Collider mesh automatically and overriding your manual edits.
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![Disabling the Collider options](images/v1.1-ColliderOptionsDisable.png)
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You can now edit the Collider mesh independent of the shape of the __Sprite Shape.__
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