mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
148 lines
4.1 KiB
C#
148 lines
4.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.U2D.Path
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{
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[Serializable]
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public class EditablePath : IEditablePath
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{
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[SerializeField]
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private ShapeType m_ShapeType;
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[SerializeField]
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private IndexedSelection m_Selection = new IndexedSelection();
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[SerializeField]
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private List<ControlPoint> m_ControlPoints = new List<ControlPoint>();
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[SerializeField]
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private bool m_IsOpenEnded;
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private Matrix4x4 m_LocalToWorldMatrix = Matrix4x4.identity;
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private Matrix4x4 m_WorldToLocalMatrix = Matrix4x4.identity;
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private Vector3 m_Forward = Vector3.forward;
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private Vector3 m_Up = Vector3.up;
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private Vector3 m_Right = Vector3.right;
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public ShapeType shapeType
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{
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get { return m_ShapeType; }
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set { m_ShapeType = value; }
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}
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public IUndoObject undoObject { get; set; }
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public Matrix4x4 localToWorldMatrix
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{
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get { return m_LocalToWorldMatrix; }
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set
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{
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m_LocalToWorldMatrix = value;
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m_WorldToLocalMatrix = value.inverse;
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}
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}
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public Vector3 forward
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{
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get { return m_Forward; }
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set { m_Forward = value; }
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}
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public Vector3 up
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{
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get { return m_Up; }
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set { m_Up = value; }
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}
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public Vector3 right
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{
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get { return m_Right; }
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set { m_Right = value; }
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}
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public Matrix4x4 worldToLocalMatrix
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{
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get { return m_WorldToLocalMatrix; }
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}
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public bool isOpenEnded
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{
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get
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{
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if (pointCount < 3)
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return true;
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return m_IsOpenEnded;
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}
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set { m_IsOpenEnded = value; }
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}
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public ISelection<int> selection
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{
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get { return m_Selection; }
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}
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public int pointCount
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{
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get { return m_ControlPoints.Count; }
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}
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public ControlPoint GetPoint(int index)
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{
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return TransformPoint(localToWorldMatrix, m_ControlPoints[index]);
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}
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public void SetPoint(int index, ControlPoint controlPoint)
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{
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m_ControlPoints[index] = TransformPoint(worldToLocalMatrix, controlPoint);
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}
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public void AddPoint(ControlPoint controlPoint)
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{
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m_ControlPoints.Insert(pointCount, TransformPoint(worldToLocalMatrix, controlPoint));
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}
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public void InsertPoint(int index, ControlPoint controlPoint)
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{
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m_ControlPoints.Insert(index, TransformPoint(worldToLocalMatrix, controlPoint));
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}
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public void RemovePoint(int index)
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{
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m_ControlPoints.RemoveAt(index);
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}
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public void Clear()
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{
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m_ControlPoints.Clear();
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}
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private ControlPoint TransformPoint(Matrix4x4 transformMatrix, ControlPoint controlPoint)
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{
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if (transformMatrix == Matrix4x4.identity)
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return controlPoint;
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var newControlPoint = new ControlPoint()
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{
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position = transformMatrix.MultiplyPoint3x4(controlPoint.position),
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tangentMode = controlPoint.tangentMode,
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continuousCache = controlPoint.continuousCache,
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brokenCache = controlPoint.brokenCache,
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mirrorLeft = controlPoint.mirrorLeft
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};
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newControlPoint.rightTangent = transformMatrix.MultiplyPoint3x4(controlPoint.rightTangent);
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newControlPoint.leftTangent = transformMatrix.MultiplyPoint3x4(controlPoint.leftTangent);
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return newControlPoint;
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}
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public bool Select(ISelector<Vector3> selector)
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{
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var changed = false;
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for (var i = 0; i < pointCount; ++i)
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changed |= selection.Select(i, selector.Select(GetPoint(i).position));
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return changed;
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}
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}
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}
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