rimworld-animation-studio/Library/PackageCache/com.unity.2d.path@2.1.0/Editor/EditablePath/EditablePath.cs

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2022-09-13 05:36:34 +00:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.U2D.Path
{
[Serializable]
public class EditablePath : IEditablePath
{
[SerializeField]
private ShapeType m_ShapeType;
[SerializeField]
private IndexedSelection m_Selection = new IndexedSelection();
[SerializeField]
private List<ControlPoint> m_ControlPoints = new List<ControlPoint>();
[SerializeField]
private bool m_IsOpenEnded;
private Matrix4x4 m_LocalToWorldMatrix = Matrix4x4.identity;
private Matrix4x4 m_WorldToLocalMatrix = Matrix4x4.identity;
private Vector3 m_Forward = Vector3.forward;
private Vector3 m_Up = Vector3.up;
private Vector3 m_Right = Vector3.right;
public ShapeType shapeType
{
get { return m_ShapeType; }
set { m_ShapeType = value; }
}
public IUndoObject undoObject { get; set; }
public Matrix4x4 localToWorldMatrix
{
get { return m_LocalToWorldMatrix; }
set
{
m_LocalToWorldMatrix = value;
m_WorldToLocalMatrix = value.inverse;
}
}
public Vector3 forward
{
get { return m_Forward; }
set { m_Forward = value; }
}
public Vector3 up
{
get { return m_Up; }
set { m_Up = value; }
}
public Vector3 right
{
get { return m_Right; }
set { m_Right = value; }
}
public Matrix4x4 worldToLocalMatrix
{
get { return m_WorldToLocalMatrix; }
}
public bool isOpenEnded
{
get
{
if (pointCount < 3)
return true;
return m_IsOpenEnded;
}
set { m_IsOpenEnded = value; }
}
public ISelection<int> selection
{
get { return m_Selection; }
}
public int pointCount
{
get { return m_ControlPoints.Count; }
}
public ControlPoint GetPoint(int index)
{
return TransformPoint(localToWorldMatrix, m_ControlPoints[index]);
}
public void SetPoint(int index, ControlPoint controlPoint)
{
m_ControlPoints[index] = TransformPoint(worldToLocalMatrix, controlPoint);
}
public void AddPoint(ControlPoint controlPoint)
{
m_ControlPoints.Insert(pointCount, TransformPoint(worldToLocalMatrix, controlPoint));
}
public void InsertPoint(int index, ControlPoint controlPoint)
{
m_ControlPoints.Insert(index, TransformPoint(worldToLocalMatrix, controlPoint));
}
public void RemovePoint(int index)
{
m_ControlPoints.RemoveAt(index);
}
public void Clear()
{
m_ControlPoints.Clear();
}
private ControlPoint TransformPoint(Matrix4x4 transformMatrix, ControlPoint controlPoint)
{
if (transformMatrix == Matrix4x4.identity)
return controlPoint;
var newControlPoint = new ControlPoint()
{
position = transformMatrix.MultiplyPoint3x4(controlPoint.position),
tangentMode = controlPoint.tangentMode,
continuousCache = controlPoint.continuousCache,
brokenCache = controlPoint.brokenCache,
mirrorLeft = controlPoint.mirrorLeft
};
newControlPoint.rightTangent = transformMatrix.MultiplyPoint3x4(controlPoint.rightTangent);
newControlPoint.leftTangent = transformMatrix.MultiplyPoint3x4(controlPoint.leftTangent);
return newControlPoint;
}
public bool Select(ISelector<Vector3> selector)
{
var changed = false;
for (var i = 0; i < pointCount; ++i)
changed |= selection.Select(i, selector.Select(GetPoint(i).position));
return changed;
}
}
}