mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
65 lines
3.1 KiB
C#
65 lines
3.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RimWorldAnimationStudio
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{
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public class ActorKeyframeCard : MonoBehaviour
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{
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public InputField positionXField;
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public InputField positionZField;
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public InputField rotationField;
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private int lastTick = -1;
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private bool isDirty = false;
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public void Update()
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{
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if ((Workspace.animationDef == null || AnimationController.Instance.stageTick == lastTick) && isDirty == false)
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{ return; }
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ActorBody actorBody = AnimationController.Instance.actorBodies[Workspace.actorID];
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string bodyType = AnimationController.Instance.actorCards.transform.GetChild(Workspace.actorID).GetComponent<ActorCard>().bodyType;
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PawnAnimationClip clip = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[Workspace.actorID];
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float clipPercent = (float)(AnimationController.Instance.stageTick % clip.duration) / clip.duration;
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Vector3 deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent), 0, clip.BodyOffsetZ.Evaluate(clipPercent));
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deltaPos += Workspace.animationDef.actors[Workspace.actorID].bodyTypeOffset.GetOffset(bodyType);
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float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
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float headAngle = clip.HeadAngle.Evaluate(clipPercent);
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if (bodyAngle < 0) bodyAngle = 360 - ((-1f * bodyAngle) % 360);
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if (bodyAngle > 360) bodyAngle %= 360;
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if (headAngle < 0) headAngle = 360 - ((-1f * headAngle) % 360);
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if (headAngle > 360) headAngle %= 360;
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int bodyFacing = (int)clip.BodyFacing.Evaluate(clipPercent);
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Vector3 headBob = new Vector3(0, 0, clip.HeadBob.Evaluate(clipPercent)) + PawnUtility.BaseHeadOffsetAt(bodyType, bodyFacing);
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Vector3 bodyPos = new Vector3(deltaPos.x, deltaPos.z, 0);
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Vector3 headPos = new Vector3(headBob.x, headBob.z, 0);
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positionXField.text = bodyPos.x.ToString("0.000");
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positionZField.text = bodyPos.y.ToString("0.000");
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rotationField.text = bodyAngle.ToString("0.000");
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lastTick = AnimationController.Instance.stageTick;
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isDirty = false;
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}
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public void OnValueChanged()
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{
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Workspace.animationDef.animationStages[Workspace.stageID].animationClips[Workspace.actorID].keyframes.FirstOrDefault(x => x.keyframeID == Workspace.keyframeID).bodyOffsetX = float.Parse(positionXField.text);
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Workspace.animationDef.animationStages[Workspace.stageID].animationClips[Workspace.actorID].keyframes.FirstOrDefault(x => x.keyframeID == Workspace.keyframeID).bodyOffsetZ = float.Parse(positionZField.text);
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Workspace.animationDef.animationStages[Workspace.stageID].animationClips[Workspace.actorID].keyframes.FirstOrDefault(x => x.keyframeID == Workspace.keyframeID).bodyAngle = float.Parse(rotationField.text);
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Workspace.Instance.GetPawnAnimationClip(Workspace.actorID).BuildSimpleCurves();
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isDirty = true;
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}
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}
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}
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