rimworld-animation-studio/Assets/Scripts/GUI/SelectRaceDropdown.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace RimWorldAnimationStudio
{
public class SelectRaceDropdown : MonoBehaviour
{
private Dropdown dropdown;
private Text label;
private int actorID = -1;
private int hashcode = -1;
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public void OnEnable()
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{
dropdown = GetComponent<Dropdown>();
label = transform.Find("Label").GetComponent<Text>();
}
public void Update()
{
if (Workspace.animationDef == null) return;
if (actorID != Workspace.actorID || hashcode != AlienRaceDefs.allDefs.GetHashCode())
{ UpdateDropdown(); }
}
public void UpdateDropdown()
{
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if (dropdown == null)
{ OnEnable(); }
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string alienRaceDefName = Workspace.animationDef.actors[Workspace.actorID].GetAlienRaceDef().defName;
dropdown.ClearOptions();
dropdown.options.Add(new Dropdown.OptionData(alienRaceDefName));
dropdown.value = 0;
label.text = alienRaceDefName;
List<AlienRaceDef> optionsList = AlienRaceDefs.allDefs;
foreach (AlienRaceDef alienRaceDef in optionsList)
{
if (alienRaceDef.defName != alienRaceDefName)
{ dropdown.options.Add(new Dropdown.OptionData(alienRaceDef.defName)); }
}
actorID = Workspace.actorID;
hashcode = AlienRaceDefs.allDefs.GetHashCode();
}
public void UpdateActorRace()
{
if (Workspace.animationDef == null) return;
Workspace.animationDef.actors[Workspace.actorID].SetAlienRaceDef(label.text);
}
}
}