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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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111 lines
3.1 KiB
C#
111 lines
3.1 KiB
C#
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using UnityEngine;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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// The RuntimeClip wraps a single clip in an instantiated sequence.
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// It supports the IInterval interface so that it can be stored in the interval tree
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// It is this class that is returned by an interval tree query.
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class RuntimeClip : RuntimeClipBase
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{
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TimelineClip m_Clip;
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Playable m_Playable;
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Playable m_ParentMixer;
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public override double start
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{
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get { return m_Clip.extrapolatedStart; }
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}
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public override double duration
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{
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get { return m_Clip.extrapolatedDuration; }
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}
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public RuntimeClip(TimelineClip clip, Playable clipPlayable, Playable parentMixer)
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{
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Create(clip, clipPlayable, parentMixer);
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}
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void Create(TimelineClip clip, Playable clipPlayable, Playable parentMixer)
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{
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m_Clip = clip;
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m_Playable = clipPlayable;
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m_ParentMixer = parentMixer;
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clipPlayable.Pause();
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}
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public TimelineClip clip
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{
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get { return m_Clip; }
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}
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public Playable mixer
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{
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get { return m_ParentMixer; }
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}
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public Playable playable
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{
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get { return m_Playable; }
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}
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public override bool enable
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{
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set
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{
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if (value && m_Playable.GetPlayState() != PlayState.Playing)
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{
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m_Playable.Play();
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SetTime(m_Clip.clipIn);
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}
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else if (!value && m_Playable.GetPlayState() != PlayState.Paused)
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{
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m_Playable.Pause();
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if (m_ParentMixer.IsValid())
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m_ParentMixer.SetInputWeight(m_Playable, 0.0f);
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}
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}
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}
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public void SetTime(double time)
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{
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m_Playable.SetTime(time);
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}
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public void SetDuration(double duration)
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{
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m_Playable.SetDuration(duration);
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}
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public override void EvaluateAt(double localTime, FrameData frameData)
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{
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enable = true;
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float weight = 1.0f;
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if (clip.IsPreExtrapolatedTime(localTime))
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weight = clip.EvaluateMixIn((float)clip.start);
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else if (clip.IsPostExtrapolatedTime(localTime))
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weight = clip.EvaluateMixOut((float)clip.end);
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else
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weight = clip.EvaluateMixIn(localTime) * clip.EvaluateMixOut(localTime);
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if (mixer.IsValid())
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mixer.SetInputWeight(playable, weight);
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// localTime of the sequence to localtime of the clip
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double clipTime = clip.ToLocalTime(localTime);
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if (clipTime >= -DiscreteTime.tickValue/2 )
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{
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SetTime(clipTime);
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}
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SetDuration(clip.extrapolatedDuration);
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}
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public override void Reset()
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{
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SetTime(m_Clip.clipIn);
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}
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}
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}
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