mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
359 lines
14 KiB
C#
359 lines
14 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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using UnityObject = UnityEngine.Object;
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namespace UnityEditor.Timeline
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{
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static class AnimatedParameterUtility
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{
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static readonly Type k_DefaultAnimationType = typeof(TimelineAsset);
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static SerializedObject s_CachedObject;
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public static ICurvesOwner ToCurvesOwner(IPlayableAsset playableAsset, TimelineAsset timeline)
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{
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if (playableAsset == null)
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return null;
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var curvesOwner = playableAsset as ICurvesOwner;
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if (curvesOwner == null)
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{
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// If the asset is not directly an ICurvesOwner, it might be the asset for a TimelineClip
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curvesOwner = TimelineRecording.FindClipWithAsset(timeline, playableAsset);
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}
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return curvesOwner;
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}
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public static bool TryGetSerializedPlayableAsset(UnityObject asset, out SerializedObject serializedObject)
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{
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serializedObject = null;
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if (asset == null || Attribute.IsDefined(asset.GetType(), typeof(NotKeyableAttribute)) || !HasScriptPlayable(asset))
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return false;
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serializedObject = GetSerializedPlayableAsset(asset);
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return serializedObject != null;
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}
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public static SerializedObject GetSerializedPlayableAsset(UnityObject asset)
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{
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if (!(asset is IPlayableAsset))
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return null;
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var scriptObject = asset as ScriptableObject;
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if (scriptObject == null)
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return null;
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if (s_CachedObject == null || s_CachedObject.targetObject != asset)
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{
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s_CachedObject = new SerializedObject(scriptObject);
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}
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return s_CachedObject;
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}
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public static void UpdateSerializedPlayableAsset(UnityObject asset)
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{
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var so = GetSerializedPlayableAsset(asset);
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if (so != null)
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so.UpdateIfRequiredOrScript();
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}
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public static bool HasScriptPlayable(UnityObject asset)
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{
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if (asset == null)
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return false;
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var scriptPlayable = asset as IPlayableBehaviour;
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return scriptPlayable != null || GetScriptPlayableFields(asset as IPlayableAsset).Any();
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}
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public static FieldInfo[] GetScriptPlayableFields(IPlayableAsset asset)
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{
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if (asset == null)
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return new FieldInfo[0];
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FieldInfo[] scriptPlayableFields;
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if (!AnimatedParameterCache.TryGetScriptPlayableFields(asset.GetType(), out scriptPlayableFields))
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{
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scriptPlayableFields = GetScriptPlayableFields_Internal(asset);
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AnimatedParameterCache.SetScriptPlayableFields(asset.GetType(), scriptPlayableFields);
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}
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return scriptPlayableFields;
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}
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static FieldInfo[] GetScriptPlayableFields_Internal(IPlayableAsset asset)
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{
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return asset.GetType()
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.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
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.Where(
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f => typeof(IPlayableBehaviour).IsAssignableFrom(f.FieldType) && // The field is an IPlayableBehaviour
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(f.IsPublic || f.GetCustomAttributes(typeof(SerializeField), false).Any()) && // The field is either public or marked with [SerializeField]
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!f.GetCustomAttributes(typeof(NotKeyableAttribute), false).Any() && // The field is not marked with [NotKeyable]
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!f.GetCustomAttributes(typeof(HideInInspector), false).Any() && // The field is not marked with [HideInInspector]
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!f.FieldType.GetCustomAttributes(typeof(NotKeyableAttribute), false).Any()) // The field is not of a type marked with [NotKeyable]
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.ToArray();
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}
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public static bool HasAnyAnimatableParameters(UnityObject asset)
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{
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return GetAllAnimatableParameters(asset).Any();
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}
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public static IEnumerable<SerializedProperty> GetAllAnimatableParameters(UnityObject asset)
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{
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SerializedObject serializedObject;
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if (!TryGetSerializedPlayableAsset(asset, out serializedObject))
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yield break;
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var prop = serializedObject.GetIterator();
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// We need to keep this variable because prop starts invalid
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var outOfBounds = false;
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while (!outOfBounds && prop.NextVisible(true))
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{
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foreach (var property in SelectAnimatableProperty(prop))
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yield return property;
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// We can become out of bounds by calling SelectAnimatableProperty, if the last iterated property is a color.
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outOfBounds = !prop.isValid;
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}
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}
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static IEnumerable<SerializedProperty> SelectAnimatableProperty(SerializedProperty prop)
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{
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// We're only interested by animatable leaf parameters
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if (!prop.hasChildren && IsParameterAnimatable(prop))
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yield return prop.Copy();
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// Color type is not considered "visible" when iterating
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if (prop.propertyType == SerializedPropertyType.Color)
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{
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var end = prop.GetEndProperty();
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// For some reasons, if the last 2+ serialized properties are of type Color, prop becomes invalid and
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// Next() throws an exception. This is not the case when only the last serialized property is a Color.
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while (!SerializedProperty.EqualContents(prop, end) && prop.isValid && prop.Next(true))
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{
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foreach (var property in SelectAnimatableProperty(prop))
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yield return property;
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}
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}
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}
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public static bool IsParameterAnimatable(UnityObject asset, string parameterName)
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{
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SerializedObject serializedObject;
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if (!TryGetSerializedPlayableAsset(asset, out serializedObject))
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return false;
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var prop = serializedObject.FindProperty(parameterName);
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return IsParameterAnimatable(prop);
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}
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public static bool IsParameterAnimatable(SerializedProperty property)
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{
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if (property == null)
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return false;
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bool isAnimatable;
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if (!AnimatedParameterCache.TryGetIsPropertyAnimatable(property, out isAnimatable))
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{
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isAnimatable = IsParameterAnimatable_Internal(property);
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AnimatedParameterCache.SetIsPropertyAnimatable(property, isAnimatable);
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}
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return isAnimatable;
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}
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static bool IsParameterAnimatable_Internal(SerializedProperty property)
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{
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if (property == null)
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return false;
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var asset = property.serializedObject.targetObject;
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// Currently not supported
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if (asset is AnimationTrack)
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return false;
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if (IsParameterKeyable(property))
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return asset is IPlayableBehaviour || IsParameterAtPathAnimatable(asset, property.propertyPath);
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return false;
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}
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static bool IsParameterKeyable(SerializedProperty property)
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{
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return IsTypeAnimatable(property.propertyType) && IsKeyableInHierarchy(property);
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}
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static bool IsKeyableInHierarchy(SerializedProperty property)
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{
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const BindingFlags bindingFlags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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var pathSegments = property.propertyPath.Split('.');
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var type = property.serializedObject.targetObject.GetType();
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foreach (var segment in pathSegments)
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{
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if (type.GetCustomAttributes(typeof(NotKeyableAttribute), false).Any())
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{
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return false;
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}
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if (type.IsArray)
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{
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if (segment != "Array")
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type = type.GetElementType();
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continue;
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}
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var fieldInfo = type.GetField(segment, bindingFlags);
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if (fieldInfo == null ||
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fieldInfo.GetCustomAttributes(typeof(NotKeyableAttribute), false).Any() ||
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fieldInfo.GetCustomAttributes(typeof(HideInInspector), false).Any())
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{
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return false;
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}
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type = fieldInfo.FieldType;
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}
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return true;
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}
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static bool IsParameterAtPathAnimatable(UnityObject asset, string path)
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{
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if (asset == null)
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return false;
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return GetScriptPlayableFields(asset as IPlayableAsset)
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.Any(
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f => path.StartsWith(f.Name, StringComparison.Ordinal) &&
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path.Length > f.Name.Length &&
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path[f.Name.Length] == '.');
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}
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public static bool IsTypeAnimatable(SerializedPropertyType type)
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{
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// Note: Integer is not currently supported by the animated property system
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switch (type)
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{
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case SerializedPropertyType.Boolean:
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case SerializedPropertyType.Float:
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case SerializedPropertyType.Vector2:
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case SerializedPropertyType.Vector3:
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case SerializedPropertyType.Color:
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case SerializedPropertyType.Quaternion:
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case SerializedPropertyType.Vector4:
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return true;
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default:
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return false;
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}
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}
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public static bool IsParameterAnimated(UnityObject asset, AnimationClip animationData, string parameterName)
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{
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if (asset == null || animationData == null)
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return false;
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var binding = GetCurveBinding(asset, parameterName);
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var bindings = AnimationClipCurveCache.Instance.GetCurveInfo(animationData).bindings;
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return bindings.Any(x => BindingMatchesParameterName(x, binding.propertyName));
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}
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// Retrieve an animated parameter curve. parameter name is required to include the appropriate field for vectors
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// e.g.: position
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public static AnimationCurve GetAnimatedParameter(UnityObject asset, AnimationClip animationData, string parameterName)
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{
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if (!(asset is ScriptableObject) || animationData == null)
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return null;
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var binding = GetCurveBinding(asset, parameterName);
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return AnimationUtility.GetEditorCurve(animationData, binding);
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}
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// get an animatable curve binding for this parameter
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public static EditorCurveBinding GetCurveBinding(UnityObject asset, string parameterName)
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{
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var animationName = GetAnimatedParameterBindingName(asset, parameterName);
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return EditorCurveBinding.FloatCurve(string.Empty, GetValidAnimationType(asset), animationName);
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}
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public static string GetAnimatedParameterBindingName(UnityObject asset, string parameterName)
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{
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if (asset == null)
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return parameterName;
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string bindingName;
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if (!AnimatedParameterCache.TryGetBindingName(asset.GetType(), parameterName, out bindingName))
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{
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bindingName = GetAnimatedParameterBindingName_Internal(asset, parameterName);
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AnimatedParameterCache.SetBindingName(asset.GetType(), parameterName, bindingName);
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}
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return bindingName;
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}
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static string GetAnimatedParameterBindingName_Internal(UnityObject asset, string parameterName)
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{
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if (asset is IPlayableBehaviour)
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return parameterName;
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// strip the IScript playable field name
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var fields = GetScriptPlayableFields(asset as IPlayableAsset);
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foreach (var f in fields)
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{
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if (parameterName.StartsWith(f.Name, StringComparison.Ordinal))
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{
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if (parameterName.Length > f.Name.Length && parameterName[f.Name.Length] == '.')
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return parameterName.Substring(f.Name.Length + 1);
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}
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}
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return parameterName;
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}
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public static bool BindingMatchesParameterName(EditorCurveBinding binding, string parameterName)
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{
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if (binding.propertyName == parameterName)
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return true;
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var indexOfDot = binding.propertyName.IndexOf('.');
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return indexOfDot > 0 && parameterName.Length == indexOfDot &&
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binding.propertyName.StartsWith(parameterName, StringComparison.Ordinal);
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}
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// the animated type must be a non-abstract instantiable object.
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public static Type GetValidAnimationType(UnityObject asset)
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{
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return asset != null ? asset.GetType() : k_DefaultAnimationType;
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}
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public static FieldInfo GetFieldInfoForProperty(SerializedProperty property)
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{
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FieldInfo fieldInfo;
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if (!AnimatedParameterCache.TryGetFieldInfoForProperty(property, out fieldInfo))
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{
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Type _;
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fieldInfo = ScriptAttributeUtility.GetFieldInfoFromProperty(property, out _);
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AnimatedParameterCache.SetFieldInfoForProperty(property, fieldInfo);
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}
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return fieldInfo;
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}
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public static T GetAttributeForProperty<T>(SerializedProperty property) where T : Attribute
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{
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var fieldInfo = GetFieldInfoForProperty(property);
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return fieldInfo.GetCustomAttributes(typeof(T), false).FirstOrDefault() as T;
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}
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}
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}
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